Left 4 Dead 2

Left 4 Dead 2

137 ratings
HQ MP5 Improved
   
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Game Content: Weapons
Weapons: SMG
File Size
Posted
Updated
17.098 MB
4 Aug, 2021 @ 3:16am
7 Aug, 2021 @ 8:07pm
2 Change Notes ( view )

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HQ MP5 Improved

In 1 collection by 洛洛无霍
洛洛无霍发布MOD合集
19 items
Description
Replaces the MP5.替换MP5。
models and materials by QUERENTIN
animations by me
13 Comments
Zadkiel 21 Oct, 2023 @ 6:37pm 
@DWBoyGamer

Don't come in here complaining about guns if you have no experience then.:steambored:
Jake Does YouTube 9 May, 2023 @ 5:39pm 
bruh the reload is so goofy I love it
0xN01SE 7 Sep, 2022 @ 4:54am 
Ya puknul !!! 7/10
𝓜𝓔𝓝𝓣𝓔𝓡. 9 May, 2022 @ 4:01am 
我有个自我的想法:推的动作或许稍微快一点加镜头的稍加抖动(原来的稍显无力),其他的都很棒,加油!
uh no 6 Nov, 2021 @ 7:22am 
the animation is broken its like stop motion
DOOMGUY 18 Aug, 2021 @ 7:56pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1979670996

The AKM from Insurgency: Sandstorm with select fire set to full auto, no attachments except the flashlight model that comes with it, MW 2019 animations, and optional sound mod that comes with it.
Alt 9 Aug, 2021 @ 5:18am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=352426245&searchtext=Remington+700
How about this. Only for the scout and without sound and script ?
DWBoyGamer 5 Aug, 2021 @ 5:11am 
@HylianWolf No, because my home country has proper gun control laws (unlike US). I have newer fired real weapon in my life, all my gun knowledge comes from video games, so I dont claim to be expert in weapons. Thus, Im not going to start arguing with you whether what you said is right or not. However my point is, that animation mods should always try to balance out two things: realism and being pleasing to look at. Even if this animation is realistic, is not at all pleasing to look at (at least in my opinion) because of how stiff it is.
Sëëth 4 Aug, 2021 @ 3:31pm 
Is it reimagination of Arby26's MP5? i thought that looks similar for model.
doggun 4 Aug, 2021 @ 3:30pm 
yes, but there's also the fact that animation is an art and art doesn't have to look or perform realistically, it just has to look good/believable.

aside from that, i think the reload could use more movement in the transitions between actions, for example the time period between magazine out and magazine in. there's frames where the gun is literally static and not moving.

i see good potential in this with the details such as fumbling to get the magazine in as well as emphasis on actions (as in, the magazine isn't taken out as soon as the hand touches it, the author understands timings from what i can see.)

all in all, this is a good piece, just needs a bit more movement in the reload, and more emphasis in the deploy and fire. try to have a 'locking' motion on the stock extension so that you feel it extending to its longest and try adding more upwards motion to the fire animation so it feels more powerful.