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With the raceDef they seemed to revert sometimes (after save relaod I think). I report back if it happens again with your implementation.
Should be fixed now with built-in compatibility patch for Dust Bunnies
启动游戏提速~10秒左右,提升兼容性,添加大量新设置(如果启动游戏发现红字,考虑把模组设置文件删掉让它重新加载)
Mod version 1.4.1 has been uploaded to the Workshop and GitHub [github.com]
~10 second improvement to game startup time, better mod compatibility, many more configuration options. (If you see setting-related errors at startup, consider deleting your mod config file and let it regenerate.)
Anyway, the defName is Crows_DustBunnyRace
Hahaha that's funny story.
I think I should add the Dust bunny to the default list of excluded races then. It'd probably be easier than asking Crow for a patch.
I'd like to share a funny story with you:
I'm playing with Crow's dust bunnies. they eat filth when tamed and of course newly tamed animals have no area restrictions. I found out, my pawns tamed a dust bunny around 2 ingame days afterwards and my colony was almost sparkling. The poor dust bunny had a food bar of 1021% still runnig around like a mix of pacman and kurby.
I added them to your exclusion list. thank you for this feature! I also told Crow about this. it's really hilarious^^
Glad to hear it helped! Though "disable overflow by gene" need to be enabled in the mod settings and should contain the "Mind Coalescense" gene - it should already be there by default, but check just to make sure and let me know if it isn't showing for some reason.
Mod version v1.3.5 has been uploaded to both Steam Workshop and GitHub [github.com]
修复了上文@D 提到的问题。
Fixed issued noted by @D
This error only appears once per game and doesn't affect anything other than the visual(placement) of the tick mark.
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现有版本心情/美观等有那个趋势标号的需求条在溢出时可能报错,但每次启动游戏只会报一次,除了标号绘制外观/位置之外没有别的影响。
我几小时后更新一下修复。