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Rapporter et oversættelsesproblem
That's unexpected... I've never seen that happen to anyone else, and the setting for deathrest uses the same code as all the other settings so if one reverts they all should...
I will double check what's going on.
你好,你好礼貌呀hhhh 多谢你的建议
在这里“饿的越快”的意思是“饮食值下降的速度加快”,不是“吃饱的人反倒比吃不饱的人先饿”的意思。等到吃饱的人饮食值下降到100%以内,他饿的速度也就回到正常人的速度啦。
这个是我出于类似“边际效应”的考量而 故意设置的,假如你100%饮食,12小时后可能掉到20%(下降80%),200%饮食12小时后可能就掉到80%了(下降120%)。后者虽然“饿的更快”,但还是能比前者坚持更久时间不吃东西。
原版游戏也是这样设计的,哪怕不考虑食物溢出,把小人放到快饿死再喂食的话 消耗食物的量会比正常喂食明显更少,也就是“越低饿的越慢,(相对的)越饱饿的越快”。
With the raceDef they seemed to revert sometimes (after save relaod I think). I report back if it happens again with your implementation.
Should be fixed now with built-in compatibility patch for Dust Bunnies
启动游戏提速~10秒左右,提升兼容性,添加大量新设置(如果启动游戏发现红字,考虑把模组设置文件删掉让它重新加载)
Mod version 1.4.1 has been uploaded to the Workshop and GitHub [github.com]
~10 second improvement to game startup time, better mod compatibility, many more configuration options. (If you see setting-related errors at startup, consider deleting your mod config file and let it regenerate.)
Anyway, the defName is Crows_DustBunnyRace
Hahaha that's funny story.
I think I should add the Dust bunny to the default list of excluded races then. It'd probably be easier than asking Crow for a patch.