Black Mesa

Black Mesa

84 ratings
Half-Life 1 like Helmet and Armor Hitbox on NPCs
   
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Tags: Models
File Size
Posted
Updated
61.122 MB
4 Aug, 2021 @ 9:32pm
17 Sep, 2021 @ 1:02pm
14 Change Notes ( view )

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Half-Life 1 like Helmet and Armor Hitbox on NPCs

Description
To make this mod work, you have to copy the vpk file located in steamapps\workshop\content\362890\2566368072, and paste them in the custom folder (create one inside the bms folder if you dont have one). I do not know why the mod does not automatically work.

This mod adds a protective hitbox on all NPCs that wears helmets. That includes the marines, alien grunts, and black mesa guards. Shooting these NPCs in their helmets with any weapon (except the crowbar and the gluon gun) will inflict no damage just like in the original. I also removed the headshot hitbox on alien grunts so they can last even longer in combat (instead of being cheaply killed by a 357 shot. This mod also adjusted the armor hitboxes on alien grunts. Additionally, I slightly changed the marine shotgunner's model so instead of just being a generic gasmask dudes, they now always wear sunglasses without helmets and gasmasks (i made them look like their HL1 shotgunners minus the balaclavas). These guys also have a damage reducing vests (although this doesnt nullify all damage, they just reduce it for balancing reasons). To modify how much damage is reduced, you can edit this cvar "sk_npc_ricochet". The default value is 0.8.

This mod uses character_manifest.txt and global_actors.txt and they are absolutely essential to make this mod work as intended. If you want to incorporate the changes i made in these files to your other mods, you can copy the changes that i made. I changed the following npcs along with their SCRIPTED appearances (do not forget them):
For the character manifest:
npc_human_commander
npc_human_grunt (also with "Specific grunts")
npc_human_grenadiers
npc_human_medic
npc_human_security (also with "security_no_armor", "specific guards" amd "specific (name of the chapter appearance")
For the global actors:
Added a new model for commanders named commander_marine and commander_marine_02
All shotgunners (marked by their _sg suffix) are now classified as male (the male and female thing here refers to their normal voice or "gasmask" voice. Apparently the female voice is the gasmask voice.)
27 Comments
Buddy Dacote 7 Dec, 2024 @ 9:33pm 
Seconded. I'm fine with literally everything else like removing the headshot hitbox for Alien Grunts and damage reduction for shotgunners just not changing the models and textures
Jamesinator 11 Aug, 2023 @ 5:40pm 
it would be better if people on the workshop just make one mod that does one thing instead of a mod that does multiple things. Don't get me wrong this is a great mod but I only wanted the helmet protection, the changes to models n clothes n stuff I don't want. I think it'd just be better if creators seperate their creations slightly
TyGuy 8 Jun, 2023 @ 7:17am 
Do you think you can add the balaclava masks at some point? You know, so that Marines with shotguns(minus the HECU Commanders/Beret Marines) can be a bit more distinguishable from the rest.
larsperkele 27 Jan, 2023 @ 3:46am 
YEAH
classic gamer 17 Nov, 2022 @ 1:08pm 
I would rather this mod be compatible with this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2657629386
Canada 13 Nov, 2022 @ 9:53am 
do you think you could make a separate version of this mod where all hecu have the helmets and gas masks? also thanks for making this its very nice
Juanitoooo 5 Aug, 2022 @ 11:46pm 
will this work with BMCE?
Colonel Orange 13 Sep, 2021 @ 6:37pm 
I was thinking, perhaps in regards to diversifying or making the soldiers stand out more in terms of their "class" you could make it so that the commanders always spawn with a cigar in their mouth, while some spawn in with one it isn't all the time and would kinda be a call back to the demo in half Life 1 who always had one in his mouth.
MR. San Tiago  [author] 11 Sep, 2021 @ 12:29am 
@Colonel Orange Im gonna add the medic glasses soon. Thanks for the suggestion man
MR. San Tiago  [author] 10 Sep, 2021 @ 11:20pm 
@Colonel Orange The small bug you mention about shotgunners is gonna take some time to fix since i have to figure out their name in the map to make changes but i would do it if i have time. As for the commanders, i decided not to include damage resistance to their vests since they already have more health than your average grunt.