RimWorld

RimWorld

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Moloy Traits (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.074 MB
5 Aug, 2021 @ 12:59am
19 Jun @ 8:15am
6 Change Notes ( view )

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Moloy Traits (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Moloy559s mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1777036482

Also check out the Trait and Backstory Icons by superniqui10



[dsc.gg]
[github.com]


Have you ever thought that most traits seem a bit boring? This mod looks to add traits that will change the way you play with that colonist.

There are 11 new traits.

Commander -
This pawn is an excellent leader in ranged combat. With their help, nearby friendly pawns know where to aim and can hit targets they might otherwise miss.
Nearby friendly pawns gain a bonus to ranged hit chance.

Conductor -
This pawn is an efficient leader and can guide the movements of nearby pawns.
Nearby friendly pawns gain a bonus to movement speed.

Hermit -
This pawn struggles to socialize well with others but will do better with plants.
+4 Plants
-4 Social
Hermits will yield more plants when harvesting but will make less of a social impact during interactions with other pawns.

Petty -
This pawn cares more about how their ex is doing than they probably should. Pawns with this trait are unhappy if they have an ex-lover doing better romantically than they are.
- 2 social
This pawn will receive a large mood debuff if an ex-lover of theirs has moved on and they are still single. Adversely, they will receive a large mood buff if they found a new lover, but their ex has not.

Peppy -
This pawn is filled with energy and can become inspired to move quickly even when they are unhappy.
Every day this pawn has a 5% of gaining the “Go Frenzy” Inspiration.

Volatile Crafter -
This pawn is a genius crafter that can frequently make fantastic items, unfortunately, they often struggle with the fact others can't see the world the way they do, leading to frequent mental breaks.
+3 Crafting
+3 Artistic
Every day this pawn has a 10% of gaining the “Inspired Creativity” Inspiration
This pawns mental break threshold has been increased by 20%.

Charismatic -
This pawn has a shining personality and has a greater social impact because of it.
+4 Social
This pawn makes a larger impact when talking to pawns.
This pawn gets a better price when negotiating.

Eccentric -
This pawn acts oddly and misses social cues. Their behavior often makes their words more impactful, for better or worse… They are so out of the social loop that they don't realize when they are being insulted.
+4 Intelligence
-4 Social
This pawn has a higher social impact.
This pawn receives no debuff for being insulted or slighted.

Venturous -
This pawn loves to take risks and complete quests. They will receive mood buffs for successful quests, and debuffs for failed quests.
They also slowly gain a mood debuff if a quest has not been completed in a while.

Tyrannic (Rare) -
This pawn harshly criticizes and dictates the actions of others. Friendly Pawns near this pawn move and work faster as a result of the dictating, but receive a mood debuff from the added stress.

Luminary (Rare) -
For whatever reason, everyone seems to really care how this pawn is feeling.
Friendly pawns on the same map as this pawn will receive a mood buff/debuff depending on the mood of this pawn.
Psychopaths and other Luminaries are unaffected.
If multiple friendly Luminaries are on the same map, pawns will only be affected by the Luminary they are closest too.

License -
The source is included with the download, just don’t claim it as your own and I don't care what you do with it.

Compatibility -
This mod should be compatible with everything.

If you like these traits, check out GwenBlanketKnight's mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1873132911
Lots of great traits to enjoy.

Also here's a Github link so you can tell me how my code is the scourge of the earth: https://github.com/moloy559/MoloyTraits/


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: traits
19 Comments
Yekaterinnani 11 Dec, 2023 @ 5:09pm 
@Mlie thank you!
Mlie  [author] 11 Dec, 2023 @ 1:16pm 
@Yekaterinnani Should work better now
Mlie  [author] 2 Dec, 2023 @ 2:47pm 
@Lekoda Well, they should probably not try to remove non-bad hediffs so I suggest to report the issue to them
Lekoda 2 Dec, 2023 @ 2:44pm 
Oh okay. So just minor conflict
Mlie  [author] 2 Dec, 2023 @ 10:48am 
@Lekoda Only the "A Tyrannic Leader is Near" is considered bad.
Lekoda 1 Dec, 2023 @ 6:13am 
Hey are the hediffs given by this mod considered bad? I had a weird interaction where Rim of Magic reverse time was placed on a pawn and it would try to remove the Commander is near hediff every time it triggered
Suzan 5 Sep, 2023 @ 3:48pm 
I get the dlc lock issue. Thanks for taking a look at it. Will add some of the aura traits and see how it goes. Hopefully the stuttering is eliminated with the performance improvement you noted. Your work is greatly appreciated by me at least, and I suspect the Rimworld community. Hugs
Mlie  [author] 5 Sep, 2023 @ 12:55pm 
@Suzan @Hendaron
I see, Ive changed that part a bit now, testing against the previous version it seems to be improved by about 50%. It should now only iterate over pawns in the same faction instead of all map-pawns when checking for in-range effects.
Changing it to use Ideology-stuff would lock it behind a DLC, something I try to avoid with these continuations.
Suzan 3 Sep, 2023 @ 10:57pm 
Mile.... what Hendran was talking of was known issue with this mod...the original author couldn't figure out a fix. Its most noticeable when another faction like trader on map with them and your colonists having one of the aura traits . The ideology roles dont seem to lag like that maybe they need recoded to use that
Mlie  [author] 5 May, 2023 @ 10:21am 
@superniqui10 Added a link to it