Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarfs' Obsidian Axes
   
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Tags: mod, Units
File Size
Posted
Updated
2.457 MB
5 Aug, 2021 @ 3:26am
7 Aug, 2021 @ 3:52pm
2 Change Notes ( view )

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Dwarfs' Obsidian Axes

In 1 collection by zerg93
Mod compilation
221 items
Description
DISCLAIMER: Before subbing to this please DO take vision of the known issues section, since there Is a visual problem with this mod.

This mod adds the following units for all of the major Dwarf Factions:
-Dwarf Warriors (Obsidian Axes)
-Dwarf Warriors (Great Obsidian Axes)

They are pretty much like your standard Dwarf Warriors but they have some stats tweaked, especially +15 magic resistance on top of Dwarf's racial resistance bonus to magic.
They also have disruptive attacks which are good against units that use magic.
This Is due to the fact that they are using Axes made out of Obsidian, a black stone particularly efficient against anything that Is magic-related and also known as "bane of magic".
These units are available through the Dwarf barrack and Obsidian quarry building chains.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

They are pretty much slightly buffed Dwarf Warriors.
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want those Black Axes in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Due to problems probably related to the gloss map while zooming in or out from these units some Axe's models will eventually revert their colour from black to gray for brief moments.
You might also see bright/glowing weapons while zooming in or out.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"SFO version?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mod who currently lacks one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro for his great asset editor tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
6 Comments
zerg93  [author] 22 Aug, 2022 @ 8:39am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
UphillBuffalo 3 Sep, 2021 @ 8:10am 
Oh damn thats pretty good
zerg93  [author] 3 Sep, 2021 @ 12:05am 
@UphillBuffalo They add a 100% miscast chance and a -10% physical resistance on contact with enemy units.
UphillBuffalo 2 Sep, 2021 @ 8:20pm 
What does their affect do?
zerg93  [author] 5 Aug, 2021 @ 5:32pm 
@TenWildBadgers Normal barracks for now, but I'm going to allow their recruitment through the obsidian quarry with the next update.
Ten Wild Badgers 5 Aug, 2021 @ 4:34pm 
Are they trained at a normal barracks, exclusive to Obsidian resource tiles, or recruited another way?