RimWorld

RimWorld

60 ratings
Lost Technology World
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
5.627 MB
5 Aug, 2021 @ 8:27am
15 Aug, 2021 @ 5:11am
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Lost Technology World

Description
Every research requires a techprint.
All techprints are scattered on the world map.
(The lower the level of research, the closer to a settlement.)
You should have killed the enemies and took it out.
You must travel the world and acquire technology to escape.
A techprint cannot be obtained in any way other than by traveling the world map.

Choose 'lost technology' in the scenario,
Start without any research

This mod can be difficult to use alone.
You have to live a nomadic life, so use the tent mod and various caravan mods together.









Recommand mods
- Setup Camp
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554129670

- Camping Tent
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407128339

- Giddy Up
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1216999901





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
23 Comments
YAYO  [author] 7 Oct, 2022 @ 5:13am 
This mod is no longer being updated.
Erasyn 17 Sep, 2022 @ 3:10pm 
Its not working well with 1.3 radworld the techprints arnt appearing in the caverns like they should
Ausar the Vile 28 Nov, 2021 @ 7:54am 
I like the idea of this, but for existing techprints only. I hate twiddling my thumbs waiting for the ones I want to hopefully show up. Wish there was something similar just for that.
Eclipse 27 Aug, 2021 @ 5:49am 
@shimizu01
i think it is like that:
LT world: only map
LT core: map+buy
LT 2: buy+quests (no map)
shimizu01 16 Aug, 2021 @ 12:42pm 
also I do not really understand the difference between the differents versions of the mod, tell me if I have good or not:
Lost technology world: only found on the map
Lost technology 2: in addition to the map also by quests
Lost technology Core: In addition to the map possible to buy them

I find it quite strange to separate everything, why not make a single mod that cumulates everything? Or else I didn't understand ...

Is it possible to switch from one mod to another?
Thx
shimizu01 16 Aug, 2021 @ 11:46am 
Is it possible by clicking in the tech tree to locate the technology on the map? Because it's really difficult to find the technologies you want among the multitude on the map.
It's a mess and I can't find the ones I'm looking for
In the same genre, is it possible to delete the technology icon on the map once the schema has been recovered to be able to see it better?

Otherwise very good mod, totally changes the gameplay it's really nice
Thank you !
YAYO  [author] 15 Aug, 2021 @ 5:14am 
+Update
Add debug button to debug action:
Setup Techprint Sites
Remove all techprint sites
NisseDood 10 Aug, 2021 @ 2:17pm 
Could be interesting to make in to a precept that technologies can only be learned from techprints but are instants. At least when combined with the Raider meme.
Could be that they are stored in research labs like when going on resource raids or ancient complexes.
Early research stuff would only have simple defences and guards armed with bows and spears, mid tiers they have guns and stronger armor, and end tier they got the strongest stuff.
Defence strenght could also be tied to how hard its actually to research it normally so fast research stuff is easy and longer one are more defended.
Added vanilla expanded support would be nice also.
-Jaguar- 9 Aug, 2021 @ 2:44am 
is it safe to add mid game?
Everybody loves me 9 Aug, 2021 @ 1:28am 
Thought about it today.
This will be fun =)