Divinity: Original Sin 2

Divinity: Original Sin 2

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Arrow Storm Rework
   
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Type: Add-on
Game Mode: Story
File Size
Posted
2.381 KB
6 Aug, 2021 @ 9:13pm
1 Change Note ( view )

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Arrow Storm Rework

Description
Adjusts Arrow Storm based on Kelvin's animation change.

Changes the skill to the following:
Impact AOE increased from 2 to 3 and zone of fire decreased from 5 to 4.
Arrows will now land more frequently.
Damage reduced to 35% per arrow.
Source Cost reduced to 2.
Cool down increased to 3 Turns.
2 Comments
zenblack  [author] 7 Aug, 2021 @ 3:14pm 
The default DE base damage is 40% per arrow. How arrow storm currently works either you hit with a lot of arrows and it does obscene damage or you don't hit very many and it feels like a waste. This is intended not only to give it a better animation but also make the damage more consistent. The damage may be a bit too high for it's source cost. I was hoping for feedback to see what people thought who are playing both vanilla (or v+) and with difficulty mods like Enemy Overhaul. The cool down increase means it can't be abused as easily with high source builds, but the source cost allows it to be a little more versatile IMO.
Samarai 7 Aug, 2021 @ 1:52pm 
Looks cool! Keen to try it out!
One question: when it says 'damage set to 35% per arrow' what exactly does that mean? Is that a damage increase or decrease? Does it affect the amount of arrows fired?