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thankyou
after stopping turrets exploding, when hit by a laser, in my previous map.
I experimented, to see if I could extend the same principal to us.
constinuously & rapidly alter the state of the subject.
to take away the 1 thing thats needed, for a result.
"TIME"
eg. if you put your hand in a flame & leave it there, it burns.
if you pass your hand quickly through it. it does not burn or hurt.
thankyou for your feedback.
I have added your map to my list.
due to the glitch I descovered, when experimenting in the laboratory editor. there is no shame in giving up.
you will simply get it or you won't.
all glitch maps come with a video, for this reason.
so far 60% success rate. but early days.
but now you have learn't something new.
for science, of course :)
thankyou for playing & commenting.
I have added the 3 maps you mentioned, to my list.
you have the stars that elude me. well done :)
as for the fizzlers:
originaly their was just the 1 that the light bridge goes through,
across the entire chamber (wall to wall).
but I kept breaking the map (doing exploits, during testing).
so kept adding more.
& for a change, the item limit was no problem :)
when experimenting in the editor.
I descovered a way to touch the fizzler & keep your portals open.
then touch the laserfield & survive.
I had to make a map with this.
making it compulsary took a bit of time to figure out.
thankyou for looking for more maps.
thier are a few under construction.
thankyou again
I look forward to your next map / work of art.
Absolutely I will notify you when I have a new map. Take care.
thankyou again :)
I am sorry you did not solve it :(
I presume you watched the video.
but due to the nature of the solution.
I understand that unfortunatly, many might be in the same boat.
& some will think of the solution & reject it.
thankyou again for playing.
& when you create your next work of art, leave me a link & I will gladly play it.