Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AI++ | doesn't work anymore :(
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7 Aug, 2021 @ 4:37pm
16 May, 2022 @ 11:07am
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AI++ | doesn't work anymore :(

Description
NOTE:

I believe this mod has stopped working with latest civ patch. I looked through the code and I don't know what is causing it. It seems that the ai was significantly changed though but I don't know why the code no longer works.

If anyone can figure it out, please let me know.

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Requires Gathering Storm DLC

Complete rework of the AI

This mod is no fake. Don't believe me, play on a level higher than Emperor. Unless you play as Babylon and rush to get Masonry or simply a pro that manages to hide in a mountain range then...

Computer is now far more aggressive and WILL go for early game attacks. Militaristic Civilizations now put aside building wonders and gaining Diplomatic favor and will go after Civilizations+City States. They will also plan long in advance. For example: if your cities have walls and Rome suddenly produced two battering rams then he may be after you.

Besides all that, if you survive the first few eras and manage to put down a few cities you will be dealing with giant countries still eager to take down smaller empires. They are cultural and especially scientific powerhouses and are personalized to head in the victory direction that their traits point to. Even Naval Civs like Norway are strong now because they will be more interested in building a navy.

To put this in perspective: before while playing as Inca I beat deity by domination, after while testing this mod out I barely won a diplomatic victory on Emperor as the same country. One of my failed attempts on Immortal is shown above.

If you play on Prince or below the AI will be still not very strong, but will be still stronger. King and Emperor should still be easy if you destroy deity, but you will feel the difference.
188 Comments
Moll Dubh 12 May, 2024 @ 3:19pm 
Without this mod, the ai looks even more pacific and hardly build any miltary units at all, but this can be only my impression...
Moll Dubh 12 May, 2024 @ 3:18pm 
Is this still working? The ai still is very pacific and ineficient combat-wise (In my current game, I have both Gengis Khan and Tomyris as neighbours and never got attacked, even when all my army was literally my scout until late medieval era), but I do see it waging wars sometimes and building units, even if is totally unable to conquer any walled city. One or two civs per game will spike on scientific development and get one or two eras of advantage in relation to everybody else in the middle game, but with a few campuses I can catch up them later. I play on king difficulty. Culture victory still is so is that is ridiculous. Domination is actually hard because ai settles on every free land avaliable and is always building military districs very well positioned, so you will stack griviences as hell.
НИГЕР МОЯ СТРАНА 30 Aug, 2023 @ 1:40pm 
Also, do you have any knowledge about if it is possible to add great generals to AI unit teams?
НИГЕР МОЯ СТРАНА 30 Aug, 2023 @ 1:37pm 
To mod creator: I noticed you're using AgendaTraits to add more militarstic flavor to certain civs. Have you considered using LeaderTraits instead? I am not 100% sure, but however it seems to me that AgendaTraits are mainly reffering to modifiers affecting diplomatic relations, rather than leader behaviour themselves. E.g. I used LeaderTraits to add anti-religion bias to military civs using trait_leader_nonreligious_major_civ which allowed early war focused leaders like alex and genghis to stop building holy cites and instead build encampments allowing them to get much more useful (theoritically) generals.
НИГЕР МОЯ СТРАНА 30 Aug, 2023 @ 1:11pm 
@Abigor this mod doesnt change how AI places cities, neither i believe does it affect how it produces units - this is just basegame AI doing base game AI things, nothing new. As for no wars, this seems a bit weird, but there can be mutliple issues including but not limited to: difficulty too low, map too big, leaders in game too friendly (gilgabro, gandi, jon curtis, le fleur the bruce etc), game spawned too much barbs which distracted AI, game speed is too slow (standard and above speed AI is even dumber and makes lower units than quick/online) etc. If you want to contirbute and not be a **tar*, please specifiy as many details about your game.Also if you want to playtest mod i recommend playing a few (typically 3-5) games and also a 1-2 game as a spectator. HF in your games!
Abigor 17 May, 2023 @ 2:56am 
doesn't seem to be working for me, if anything feels like AI became even more passive, 100 turns in and no wars have been declared, some AI have nothing but 1 scout, their cities are placed in weird location and are barely developed
osteo_porosis 24 Apr, 2023 @ 1:57am 
Does this mod work with the leader pass?
Spoon 15 Apr, 2023 @ 1:08pm 
Hey, does the mod still work?
X_MasterDave_X 12 Mar, 2023 @ 3:21am 
Seems to me very passive also. And now until round 140 No One has built Walls, only City States.
Is this AI Mod still active?
periown 21 Feb, 2023 @ 1:26pm 
Played it this week on the hardest difficulty and with the new pass the IA is back to passive...