Total War: WARHAMMER II

Total War: WARHAMMER II

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NO anti-chaos
   
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Tags: mod, Campaign
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270.392 KB
7 Aug, 2021 @ 6:24pm
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NO anti-chaos

Description
Prevents the Ordertide from forming once the Chaos Invasion starts.


When the Chaos Invasion begins, the Races of Order get an "anti-chaos" buff causing them to ban together - creating the Ordertide and the Empire eventually ruling the world.

This mod removes that buff.

No promises but this should help stop the Ordertide from forming or at the very least prevent any strange behavior.
For example, the High Elves and Dwarfs won't suddenly become best friends if they are at war when Chaos invades.
4 Comments
Jabel  [author] 9 Aug, 2021 @ 3:21pm 
@Ganon Cannon
Yes, both save game and coop compatible.

@Shakaka kaka kakakow
Yeah, the AI is weird. This at least removes one weird behavior.
Shakaka kaka kakakow 8 Aug, 2021 @ 5:02pm 
From what I have seen this game has no uniform programming and everyone seems to experience completely (and conflicting) scenarios.

Like I never even see the chaos invasions on legendary. Yet I have seen others claim they get wrecked by them so I dunno wtf is going on.
Ganon Cannon 8 Aug, 2021 @ 3:32am 
Save game compatible and coop?
Metal Izanagi 8 Aug, 2021 @ 1:51am 
From what I've seen, the AI tends to be so dumb that it actually needs the mechanics that create the ordertide to have any chance of surviving the Chaos invasion if you set it to anything above Normal. When the provinces and their neighbors don't put aside their differences to punch out Archaon, Chaos just annihilates the Empire because they're too busy trying to keep their border settlements garrisoned to send anyone after the hordes as they pour in from Kislev. Even when they're allied the AI will often just hide in their settlements watching their neighbors get trashed. Could be useful for having Chaos survive if you only set the invasion to Normal, though.