Total War: WARHAMMER II

Total War: WARHAMMER II

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22 Slots For Mixu's Unlocker
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Tags: mod, Campaign
File Size
Posted
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17.302 MB
7 Aug, 2021 @ 10:11pm
18 Apr, 2024 @ 4:59pm
9 Change Notes ( view )

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22 Slots For Mixu's Unlocker

Description
This is for my fellow geriatrics who never forgave the Creative Assembly for limiting the number of buildings we are allowed in each settlement (even if we do appreciate the larger army sizes that are now possible).

Basically, every major settlement has 22 slots which should be sufficient to construct every building available to any given faction. The one exception is Altdorf which has 24 given that with Landmarks of the Old World it has FIVE unique buildings when playing as The Empire.

If anyone is as OCD as I am when it comes to the order they want their buildings in, all slots are unlocked from Tier I as opposed to adding X amount with each level.

Just make sure that this mod is prior to Mixu's in the load order.

Virtually all credit of course goes to the Emperor of Moddingkind, Mixu all I did was make some changes to a single file in the Assembly KIt. Also worth mention is mariacron4life, who's wonderful slot mod helped me figure out why some elements of this mod weren't working.

Please inform me of any problems you're having and I'll do my utmost to take care of things. I hope everyone enjoys this as much as I do.
225 Comments
Blue-Eyes White Dragon 14 Jun @ 7:26pm 
But why 24? Even with Landmarks of the Old World, Altdorf only has 16 buildings in total
[1CR.I] Onorath-Celestial-Jade 20 Apr, 2024 @ 12:21am 
JediMasterDraco Just happy your updating, and trying to improve things. Thanks for the update and feed back.
JediMasterDraco  [author] 18 Apr, 2024 @ 5:02pm 
Alright the mod has been updated to solve the "ghost buildings" bug. I apologize I it was do to me trying to be cute with the settlement slots after Game 3 came out and trying to see if more than four could fit in a settlement. Technically, they could, but the UI wouldn't display them, but the AI could still access them. The issue has now been solved for all future campaigns and I believe I may have been able to fix any ongoing campaigns. I apologize for any inconvenience I caused and the delay in resolving this issue.
Layth36 17 Apr, 2024 @ 12:51am 
@JediMasterDraco do you take mod commissions? send me a pm
Layth36 17 Apr, 2024 @ 12:48am 
Tested this mod today in Vortex campaign playing as High Elves and it still works. However I can confirm the ghost buildings bug is still there, you can tell it's there when the game warns you there's already a building of the same type in that province.
InfoManiac 6 Jan, 2024 @ 6:02pm 
is that a confirmed issue? ai building more than 4 in minor settlements is a major issue.
Macallan 14 Nov, 2023 @ 12:31pm 
yeah it seems AI can build minor cities as major (they have more slots even though the UI only show 4) so when you confederate them and right click on the city you can see all the buildings it built. Player can't demo or upgrade these "ghost" buildings but all functionality of them are working. It's not a big deal for me though as I see like an extra challenge and nice reward when you confederate.
Gator 14 Nov, 2023 @ 2:01am 
Having same issue AnarelLeNoir described earlier. Buildings show as already built for conquered regions. Anyone having anything similar? Don't get it without this mod, sucks cause this is the one that makes things like old school total war where I didn't care about building slot amounts and could build whatever I wanted.
ilya-rysenkov 7 Nov, 2023 @ 3:43am 
Hello. Can you do the same to Black Arks? Do they also have their building slots in startpos?
InfoManiac 9 Oct, 2023 @ 2:48pm 
wowee