Arma 3
279 ratings
Commander Turret Override
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Data Type: Mod
File Size
Posted
Updated
34.378 KB
8 Aug, 2021 @ 10:53am
14 May, 2022 @ 7:33am
5 Change Notes ( view )

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Commander Turret Override

In 1 collection by Seb
Seb's Mods
11 items
Description
Commander Turret Override

FEATURES:
- Allows a commander to force the turret of their vehicle to look a certain way
- Works for AI, Players or Empty vehicles
- Fully signed
- Works for modded vehicles
- Gunners may lock their turret to disable override.
- Config-based disable
- CBA Keybind (Default ALT+T)

Also known as Commander Designate, modern tanks and APCs allow the commander to take control of the turret to quickly snap to a target, rather than having to describe where the gunner needs to look. Arma doesn't allow for this by default
This mods allows a commander to temporarily override their gunner to snap to a target. This feature is enabled for all vehicles by default, see the documentation section for how to disable it for certain vehicles.

Documentation:
Please submit bug reports, translations, or feature requests to this projects GitHub[github.com]
Making a modded vehicle? Explicitly disable or enable the turret override feature with the following config entry:
class CfgVehicles { class MyVehicle { hasCommanderTurretOverride = 1; // 1 = enable, 0 = disable }; };

Licensed Under GPLv2

Looking for an Arma community? Check CNTO out:

https://www.carpenoctem.co/

https://www.youtube.com/watch?v=QE8tMdhDYjI
Popular Discussions View All (2)
1
9 Aug, 2021 @ 12:56pm
Compability of this mod
Pass_Me_Your_Human_Rights
0
27 May, 2023 @ 6:18am
I think should add more change......
bilibililjz
56 Comments
NCR RANGER JD 13 Jun @ 11:27pm 
Hunt and killer Works
Seb  [author] 21 Feb @ 12:31pm 
Yes, but my mod predates that feature and also works automatically without specific vehicle configuration
HBAOplus 21 Feb @ 6:11am 
@Seb
Hi. Just wanna ask, does Commander Turret Override work the same way as ACE‘s Hunter Killer?
https://ace3.acemod.org/wiki/feature/hunterkiller
爱泼斯坦没有自杀 28 Nov, 2024 @ 4:18pm 
This mod does nothing the default game doesn't already let you do.
Logo110 15 Nov, 2024 @ 7:01am 
Is it possible to hide lock turret prompt action menu?
YangGang120 10 Aug, 2024 @ 1:15am 
When the gunner is a player, he can't move the turret unless swapping seats, even when locking and unlocking the turret.
It works excellent with AI however the multicrew issue is a bummer, hope you fix it.
Maybe add a second bind to remove the gunner override oder add a timer if the gunner is a player to auto unlock so the gunner(player) can move the turret again.
Thanks in advance
[U.V.G.] Sloppy 29 Jul, 2024 @ 2:27am 
Hey man i love your mods! I'm having an issue with this one, the turret will turn to the correct direction but the gun wont aim to where i'm pointing. Using this in a player filled vehicle. Any idea how to fix?
The Legacy 2 Apr, 2023 @ 2:34pm 
@Izhevsk M44 Is this single player or multiplayer? In multiplayer you can't do this with a player-driven turret.
[+| CL rautamiekka 1 Mar, 2023 @ 2:16pm 
@Izhevsk M44

The turret rotates slowly no matter the vehicle, and you have to be very specific to find it, which is a massive timewaster and an even bigger stress inducer.
Sling Blade 12 Feb, 2023 @ 8:22pm 
I don't get this mod at all. First of all, by default as the commander you can just put your crosshair over an enemy and right click and the gunner looks there, this mod isn't needed. Second, it didn't do anything for me anyway. ALT+T didn't do anything. Third, when I turned out of the commander hatch of an RHS T-90A, my camera was pointing at the sky and the game was throwing up tons of error messages and the audio cut out.