Call to Arms

Call to Arms

90 ratings
Tank Combat Improvement
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File Size
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2.372 GB
9 Aug, 2021 @ 2:09am
15 Apr @ 11:22pm
241 Change Notes ( view )

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Tank Combat Improvement

Description
Mod description added to a thread



Credit to User: husky

Weapon Pack Mods v2 and 3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3073161933
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3155142845

Using some of his weapons for a couple squads. Pretty cool honestly, adds a nice variety of weapons that is badly missing from this game.....
Popular Discussions View All (2)
8
28 Mar, 2023 @ 11:09am
PINNED: Feedback/Bug Thread
Lord-Knight Fandragon
7
2 Aug @ 1:17am
PINNED: Mod Description
Lord-Knight Fandragon
84 Comments
Lord-Knight Fandragon  [author] 28 Mar @ 9:19am 
Did it download properly? I cant say what causes that. Ive never had that issue, or any issue really. Game usually yells at me in the editor when my changes are wrong.
fluppi 24 Mar @ 5:02pm 
I'm not sure whats wrong, but as soon as I try to activate the mod the game crashes with a error message and forces me to validate the game files as around 500 files were damaged
Lord-Knight Fandragon  [author] 15 Jul, 2024 @ 9:04pm 
mmm, probably because ive made edits to alot of the base game vehicles, several maps, made a few maps of my own, etc. But Dang, 2.3gb.....wouch.
PWN3DBYME | TR!PP!BO! 15 Jul, 2024 @ 2:28pm 
why are the mod 1-2 gb ?
Redarmy 20 Jan, 2024 @ 9:04pm 
Amazing. simply amazing. way better than warfighter even. ALL of the changes are really well thought out and create an entirely better experience. especially hardcore mode feels great. It is also a more balanced feeling game. I had a skirmish on desert bridge combined arms map hard mode 4v4 last night AI,and with proper usage of my units i lost just 5 infantry, killing 690 or something,didnt loose a single vehicle but all the engagements were hard fought.

You made this game playable for me again

I urge you to make a better name/mod description . it needs more attention something "overhaul" would suffice
Redarmy 20 Jan, 2024 @ 9:01pm 
Hey man, i just tried the mod...
PapaMyk 28 Nov, 2023 @ 3:49pm 
The camera settings from camera.reg are the easiest part. The real work is in all the files on set/stuff/gun, set/stuff/reactive and set/stuff/smallarms, to add the new vignettes.
As far as I know, you can include other mods on your own as long as you credit the original creators, WarFighter for example uses Immersive Vehicle Camera.
Anyway, just thought that your mod would benefit from the new cameras of that mod as they make the combat in vehicles more immersive, to a degree, your mod makes the game not a pain in the ass to play so it's just icing on the cake.
Lord-Knight Fandragon  [author] 28 Nov, 2023 @ 3:10pm 
IDK how id do it exactly and thats someone else's mod anyway.

You could maybe remove my own camera changes from my mod and see if that makes it work. I did alter the base game camera to give WAY more freedom of movement in the camera angles. Allowing us to get down to ground level, where in vanilla its locked to like 30 degrees or something.
PapaMyk 28 Nov, 2023 @ 2:52pm 
Oh no, your mod doesn't work with Immersive Vehicle Camera, it breaks it completely. I adapted the Immersive Vehicle Camera mod to your mod to check it out, and it worked pretty well, the problem is that any update that changes things in set/stuff will break it again. My question was if you had any interest in integrating Immersive Vehicle Camera to your mod like other mods have.
Lord-Knight Fandragon  [author] 28 Nov, 2023 @ 10:33am 
I honestly dont know what mods my mod does or doesnt work with. You could give it a try and see what happens.