RimWorld

RimWorld

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Dedicated Recipes (butcher and cremate)
   
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Mod, 1.0, 1.1, 1.2, 1.3
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161.842 KB
10 Aug, 2021 @ 9:07am
16 Jun, 2022 @ 3:50pm
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Dedicated Recipes (butcher and cremate)

Description
With sanctioned cannibalism and insect meat-loving ideologies upon us, it's time to take your butchering to the next level!

This QoL mod breaks cremating and butchering recipes down into dedicated recipes for animals, humans and insects.

No need to meticulously edit every new bill, and you can now tell exactly what a bill does from its name alone!

Mod compatibility: this mod modifies the butcher spot, butcher table and crematorium to include the new recipes.

This mod is very simple and shouldn't cause any problems with existing saves. If you run into any issues, please let me know!
Popular Discussions View All (1)
0
29 Aug, 2021 @ 1:28am
Game bugs out on this mod, right at start menu
irilis
11 Comments
Meanie 2 Jan, 2022 @ 1:07am 
Today I butchered 8 human corpses and none of them gave me any meat or leather. I removed this mod, tested it again and it worked. Would you like me to provide you with anything? Like logs or something?
avibotz  [author] 4 Sep, 2021 @ 5:15am 
@butanefireflies : Sorry for the late response, I haven't been around much lately. I'm glad you're enjoying the mod!
The deep drill bit should not be there (it's from another mod that changes it to orange color to make it more visible). Thanks for alerting me, I will update the mod!
condottiere 28 Aug, 2021 @ 1:31am 
This is such a nice QoL. Thank you! Saving a few moments and clicks isn't much per instance, but it adds up. Already butchering my way through insects and animals more smoothly. (I'm not a humanlike butcher by playstyle :P )

@RBC: I have these two in alphabetical order in a 417-mod list currently on 1.3. Both work well. GOod luck hunting down your conflict! I know the pain.
butanefireflies 25 Aug, 2021 @ 8:50am 
Thanks for making this neat little qol mod, I'm enjoying it for sure, but did you mean to include that new def for the deep drill? Also, I'm using Better Workbench Management, Mint Menus, and prolly other relevant stuff too, and I haven't noticed any conflicts.
Commends for free 18 Aug, 2021 @ 8:10am 
This mod has conflicts in what i can only assume is better workbench mod... i am assuming. need to further test load priority
avibotz  [author] 11 Aug, 2021 @ 2:54pm 
@ec#2718 - Unfortunately that is beyond the scope of my modding skills atm, but I feel your pain :(
ELLIOTTCABLE on Discord 11 Aug, 2021 @ 11:58am 
Does this handle the "do until" for insect-meat / human-meat? I'm really hurting for a replacement for Butchery Counts Meat Types that's 1.3 compatible! dem ideologies are hard to please. :P
avibotz  [author] 11 Aug, 2021 @ 10:16am 
Thank you! :)
8faiNt ı♣ı 11 Aug, 2021 @ 9:43am 
oh thanks

cool mod by the way really convenient
avibotz  [author] 11 Aug, 2021 @ 9:30am 
Hello 8faiNt, if you're referring to androids under the Humanoid Alien Races framework, they are considered humanlike, so they should appear on the "butcher human" bill (they will be disallowed by default). If they don't, the general "butcher creature" bill is still there.