RimWorld

RimWorld

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Vanilla Ideology Expanded - Splits and Schisms
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Mod, 1.4, 1.5, 1.6
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3.844 MB
12 Aug, 2021 @ 10:33am
4 Jul @ 1:51pm
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Vanilla Ideology Expanded - Splits and Schisms

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]







1.0 (12/08/2021): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.

Ideologies, while docile and strong in small societies, often tend to divide larger societies. The more people there is, the more ideologies differ. This mod introduces an Ideological Schism, which is an event in which a new ideology emerges in some percent of your colonists. In a way, the new ideology is very much similar to what the base ideology is, except for one or two different memes.

This will result in a player having two unique ideologies in one colony, both struggling to become dominant. Once one of the two ideologies completely vanishes, a new schism can occur.

[forms.gle]



A: Can I add it mid-playthrough to an existing save?
A: Yes, of course.

Q: I don’t like the way something is done. Can I adjust it?
A: There are extensive mod options that you can change to make it fit your liking. Make it harder, make it easier, make it more game changing or less, it’s all up to you.

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Is it compatible with other mods that add revolutions, splits etc?
A: Should be, but in case of any issues, let me know.

Q: Does this work without Ideology?
A: Yes, instead of splitting an ideology it splits your graphics card.

Q: Does this work with Combat Extended?
A: Yes. In case of a split it actually deletes Combat Extended and installs Call of Duty Warzone on your computer.




No issues are currently being tracked. If you encounter an issue, make sure you have a Hugslib mod running. Go to dev-mode console and press the green ‘Share Logs’ button and paste it in the comment section.



Authors:
Oskar Potocki, an artist responsible for icons and part of the code.
Taranchuk, a programmer responsible for the entirety of the code of Schisms.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]





Popular Discussions View All (3)
3
12 Feb, 2024 @ 11:29am
Safe to remove this mod and load a save?
8^y
0
5 May @ 2:23pm
What happens if I have two colonies?
Miguelinileugim
0
17 Jan, 2023 @ 7:50pm
BUG REPORT
Enrico
216 Comments
TamTroll 1 Aug @ 7:24pm 
is it possible for fluid ideologies to have a split or schism?

I've been playing for a long time with a big colony, and this has never happened to me.



@whenwrašk @Church.exe

Wasn't there a mod at some point in early ideology that made it so that ideologies had the chance to adopt precepts or memes from other ideologies that they interacted with? I might have dreamed that up, i thought that was a thing.
Church.exe 25 Jul @ 8:48am 
With that said, as much as I think that'd be a really cool and engaging overhaul (especially since you could then do stuff like having behaviours not be strictly banned, but instead normalized over time. So a group of non-cannibals might need to eat people to survive a food shortage at a massive mood penalty, then dislike it but accept it, and overtime they could become cannibals through the behaviour just becoming increasingly accepted) it'd take some serious talent/dedication to implement it in a way that isn't just awful for performance.
Church.exe 25 Jul @ 8:46am 
@whenwrašk I can't say for certain but I don't think so.

For something like that you'd really best be served with a complete ideo overhaul where each pawn has their own individual sets of things they believe in, instead of adhering to one of a predefined set of valid ideos.(then theyd have varying levels of respect for moral leaders based on how many of their beliefs align, their individual beliefs could change over time, etc)

Then, if two ideologies were similar enough to merge, itd just sorta happen as both groups would grow to respect each other's moral leaders until one of those moral leaders says "you know what? The other guy's got this" and gives up their position. So instead of one moral leader per ideology, it's more like one ideology per moral leader, with the moral leader's beliefs basically defining what their ideology is and pawns either respecting or not respecting their authority based on how much they agree with their opinions and what their opinion of that pawn is
whenwrašk 24 Jul @ 1:05pm 
i wonder if an opposite version of this mod would be possible. syncretic beliefs, like Vodou or Roman paganism, where different systems are merged into one whole.
TheTime 14 Jul @ 3:11am 
when load this mod , game was crashed.
Sly 7 Jul @ 4:01pm 
If you are using a fluid ideology when a schism happens, will the split ideology also be fluid?
Puggicorn 26 Jun @ 1:48am 
So I'm currently running a colony where the original ideology was phased out due to all of the members either dying or have been kidnapped except for a single person, and now I have around 5 colonists with all different fixed ideologies. Perhaps another mod could be made that makes it so if there isn't a single dominant ideology, or if the dominant ideology represents less than 20% of the colony, the colonists will stitch together a brand new ideology using random memes from each colonist. The weighting of each meme based on the colonist social impact stat.

The main idea is to have an inverse of a schism where they unite under a single ideology.

Perhaps you could also include a mood buff or debuff based on how much influence a colonist had, such as: -15 Our new ideology doesn't represent me / +15 I feel represented by our new ideology
VoiD 25 Jun @ 2:24pm 
Yeah, I'm not sure this is working as intended?

The old ideology's rituals start requiring the new ideology's altars & objects instead, the new ideology hates the fact everything looks like the old ideilogy, and hates being lead by a leader of an old ideology, but the old ideology doesn't seem to mind the buildings & altars of the new ideology at all, it seems like it's broken.
Ersatz 12 Jun @ 6:23am 
this mod is absolutely non-functional in the current version, every single schism completely breaks the existing rituals of your main ideo. it is not possible to undo this breaking until the new schism religion is stamped out, and since conversion can take a long time to pull off from 100% certainty this mod encourages you to kill every single pawn of the split ideology immediately to avoid ruining the ideo you actually spent the whole game making.
Опарыш мощный 27 Feb @ 8:41am 
Just gor some random idea in my head. I think it would be cool (but strange af) to have a very low change for a revolution/civil war to occur (and you will be forced to pick your side), and other side's pawns will be put under AI's control.