Don't Starve Together

Don't Starve Together

98 ratings
Ocean Tree Range Indicator
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
365.544 KB
12 Aug, 2021 @ 4:30pm
1 Change Note ( view )

Subscribe to download
Ocean Tree Range Indicator

Description
Introduction:
The new ocean trees block wildfires as well as lightning within a certain radius.
This mod adds a circle placer so you know if your things are in range of the ocean trees.
The circles only appear when you go to build something, deploy something, or make turf changes.
Blue circles indicate fully grown, super tall trees (natural or man made).
Red circles indicate things that can turn into fully grown, super tall trees.

Options:
Adjustable Toggle Circles Button (defaults to HOME).
Adjustable Colors (Red, Green, Blue, or Purple).
Adjustable Refresh Rate

Notes:
All winches with items, and all underwater_salvageables create circles because the client doesn't know what is in a winch or underwater_salvageables. I know it seems like the client should know what is in these because the client displays the oceantreenut image when it is in the winch, but this information is not saved anywhere on the client :(

Also the visual canopy overlay doesn't match with the circles because the ranges at which the visual canopy overlay appears/disappears is different from the ranges for lightning/wildfire protection.




Change Log:
(Aug 12, 2021) Version 1.0:
  • Initial Release.




Feedback (AKA What to do if This Mod Crashes Your Game):
If you experience a crash that you believe is a result of this mod, please send me a message through the Klei Forums. Please include your client log and try to include as accurate of a description as you can of what was going on at the time of the crash. Doing this will make troubleshooting a lot easier and will help keep the comments section of this workshop page clean of messages like “Help plz. Mod is broken.”
For all other comments, concerns, suggestions, etc. feel free to use the comments section on the steam workshop page or reach out to me on YouTube, Discord, or Twitch.
10 Comments
mima 25 Mar, 2024 @ 4:40am 
i believe this mod shown range is way too big .. mind to recheck (?)
Shynaid 3 Apr, 2023 @ 5:30am 
no work
笨比小蓝属于是 6 Dec, 2021 @ 3:24am 
COOL:steamthumbsup:
olegolegovich2301 19 Aug, 2021 @ 9:01am 
wow
xenox 18 Aug, 2021 @ 11:45pm 
10-5
MilkToast  [author] 18 Aug, 2021 @ 12:09pm 
Unfortunately, I was not able to recreate this issue. I enabled the mod, then restarted the game and it was always still enabled. I tried on both the 32 and 64 bit versions. I also tried enabling the mod then launching a world (both with and without caves), and the mod was always still enabled after I shut the world down.

So it could be something specific to your setup. Do you have any other mods enabled? Are they also having issues? When you go to re-enable this mod, does it say that the mod has crashed? Or does it just say it is disabled?

If the mod is not crashing then it sounds like an issue with DST. You could always try to reinstall the mod, and verify the integrity of the game files and see if either of those fixes the issue.
Blue Mercury 18 Aug, 2021 @ 10:56am 
This mod disables itself every time I exit and restart the game.
MilkToast  [author] 13 Aug, 2021 @ 8:46pm 
No its not a test. Its a fully completed mod! If your wondering how it was made so fast, I was developing it towards the end of Waterlogged beta.
Newmerm1 13 Aug, 2021 @ 8:34pm 
is it a test?
Shepard󰀀 13 Aug, 2021 @ 11:23am 
Very cool mod̴̮̞͛̏, thanks! :steamthumbsup::yay: