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It would be great if you could increase the volume of radio messages in the missions, it is really low and often covered but other game sounds.
In the first mission, he did actually clear everything in the sky before I had a shot, but beyond telling him to disengage, not sure there's much you can design there other than adding maybe a few more enemies.
I really liked the mix of ground targets in mission 2 and had to recon then plan approach of attack, prioritizing the anti-air danger first. I think this is my fave type of mission where you get planning time and are not constantly focus-fired by a wing of air-to-air fighters like sometimes happens in the stock campaign. Looking forward to finishing!