VTOL VR

VTOL VR

96 ratings
AMG: Cerberus Invasion
   
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Category: Campaigns
Vehicle: Any Vehicle, F/A-26B
File Size
Posted
7.702 MB
14 Aug, 2021 @ 12:40am
1 Change Note ( view )

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AMG: Cerberus Invasion

Description
Join the Archangels Mercenary Group in their operation to capture the remote Cerberus Archipelago!

I created these missions to both to teach myself the mission editor and also to give myself missions I'd like to fly. They start off pretty simple as I learn the basics and then get progressively more complex as I learn to use the editor better.

There are currently 4 missions in this campaign, and I plan to do several more.

These missions are a mix of air-to-air combat and strike missions, so you should have pretty good variety. I designed the missions to have a minimum amount of downtime, because honestly I kinda hate just flying in a straight line or loitering around for like 10+ minutes. In addition, all the mission briefings are fully voiced, and there are also in-mission radio messages to go along with important objectives. On the first three missions, I know the volume is a little low, but it should be better on mission 4 and all subsequent missions I add.

Please comment about what you like or dislike, and if you run into any bugs or what seems like unintended behavior.
4 Comments
Crystal Maidenless 27 Apr @ 9:37pm 
Thank you for the map. This is the right difficulty for beginners who would like some challenge.
ZbuffeR 30 Oct, 2021 @ 4:43pm 
Just finished the 4 missions, nice quick and easy missions, very beginner friendly, yet still varied, and some progression of difficulty toward the end !

It would be great if you could increase the volume of radio messages in the missions, it is really low and often covered but other game sounds.
Yodan 23 Sep, 2021 @ 1:50pm 
This is just amazing. I am a new player and this campaign is great for leraning how to fly missions. Great job!
MrSkinny 22 Sep, 2021 @ 1:13pm 
Played the first 2 missions so far -- very good! I love the philosophy of not too much downtime. The missions were relatively easy but I like that they were uncluttered and had a narrative of taking out an enemy airbase and then using it for staging operations. A single wingman support is good to take the occasional missile off you.

In the first mission, he did actually clear everything in the sky before I had a shot, but beyond telling him to disengage, not sure there's much you can design there other than adding maybe a few more enemies.

I really liked the mix of ground targets in mission 2 and had to recon then plan approach of attack, prioritizing the anti-air danger first. I think this is my fave type of mission where you get planning time and are not constantly focus-fired by a wing of air-to-air fighters like sometimes happens in the stock campaign. Looking forward to finishing!