Space Engineers

Space Engineers

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Vanilla Survival Experience | VSE
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Type: Mod
Mod category: Block, Script, Production
File Size
Posted
Updated
242.212 MB
14 Aug, 2021 @ 4:35am
5 Sep, 2023 @ 2:48am
82 Change Notes ( view )

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Vanilla Survival Experience | VSE

Description
Implemented hardcore survival into Space Engineers, working with the systems available in Space Engineers to provide a hunger/thirst mechanic, progression, and balance that feels like it is part of the vanilla experience.

Discord available, use suggestions channel to post: https://discord.gg/FFUcd42RgR

Join our server!
Interested in trying it in Multiplayer? Check out the SE-Hardmode server that is running this mod (steam://connect/14.1.34.212:27016) or search for "Subsistence" in the server browser.

Optimized by Design

Working with KSWH systems, such as the "stat" system that already manages player oxygen and health the experience is optimized especially so for multiplayer. This is further applied by food and drink being consumables, using the existing KSWH systems but simply extending them.

Custom Assets

Custom assets are provided for the Food, water, and waste packets, as well as all the manufacturing and storage blocks required.

Systems
Nutrition and Hydration needs are suspended when inside a Bed or CryoTube, but will run at all other times.

Food and hydration needs using inbuilt game systems, providing a survival experience that feels like it part of the vanilla game.

Nutrition and Hydration rates are affected by temperature of the environment you are in as well as what you are doing in the environment, such as running, sprinting, or standing idle.

Making Organics

The simplest way to make organics is in the Survival Kit. Mining grassy areas will produce dirt, which can be processed in the Survival Kit with either ice or a water packet. The organics can then be used to make food. The survival kit is very inefficient, the most efficient way to make organics is in an Organics Farm. Placing Solid Waste or Dirt in the organics farm, as well as connecting it to water, will over time produce a lot of organics that you can then use.

Radiation

When outside of a safe magnetic field you will begin to accumulate radiation, displayed as "Rads" on the HUD. The current radiation level is shown as Rad Level. When you have 100 Rads, you will begin to take radiation damage. This is much slower than other damage rates but will eventually kill you.
Organics farms are affected by radiation, check the "habitability" state to see it's effectiveness. They will not function unshielded in space, and will function poorly in high radiation environments

To reduce your radiation exposure back to normal you have a few options:
  • Head to a shielded area, such as a planet with a good atmosphere and gravity. Multiple aspects will affect the radiation level of a planet, so different planets will offer different exposure levels at different altitudes.
  • Dig under the surface of a planet/moon. The deeper you go the more pronounced the impact on rad level reduction
  • Operating inside an airtight area will offer increase rad protection
  • Additional protection offered in environments with atmospheric pressure, so pressurizing your spacecraft will reduce the rad exposure
  • Pressurized fighter cockpits offer a base level of minimum shielding
  • You can manufacture Anti-Rad kits on the Survival Kits, which will quickly reduce radiation exposure.
  • Gravity Generators provide a magnetic field which provide some additional rad protection.

Nutrition

Collect Dirt from under grass and you can refine it into Organics either in the Survival Kit (inefficient/slow) or the new Organics Farm (very efficient). These organics can then be processed at either the Survival Kit or Kitchen Block into Food Packets, using organics and some silicon.

Hydration

Ice and silicon can be processed into a Water Packet at the Survival kit, or you can construct a Water Bottle and fill it using the H20 Generator or Water Tank, just like Oxygen or Hydration. Your hydration will decrease more when exerting yourself, and especially so in a hot environment.

To replenish Hydration you can:
  • Water Bottles are passively used just like an oxygen bottle and can be refilled in either the H20 Generator or Water Tank
  • Water Packets are a consumable, manufactured at a Survival kit from silicon and ice.
  • Water Condenser can be constructed, but is power hungry. Inside an atmosphere it will gather water, dependent on the biome it is in. Only works in planetary atmosphere. Best biomes are those with grass.

Waste Products

Over time you will produce Liquid and Solid waste. The Liquid waste can be processed back into Water at the H20 Generator or into water packets at the Survival Kit.

Supplementary Files

Additional balance changes have been packed into the following mod, which is used on the VSE server:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2793665477
Popular Discussions View All (2)
6
14 Apr @ 1:43pm
Suggestions
KEJWII
0
7 Jun @ 4:50pm
Water Generator Bottle filling bug
AdrianDeWinter
65 Comments
micah_kender 5 hours ago 
Is there a way to get the organics farms to work with Isy's Inventory Managment? Dirt isnt being cycled in causing them to run out all the time. Thanks
GingerBrit 6 Jul @ 6:04am 
with hub mod works with this mod and where the place in the mod order toe show all the bars. I try some but the do not show the water, food or rad level
Mannorot2015 2 Jul @ 11:23pm 
Does this mod work with modded plantes? If not, are there work arounds?
Escaped Psycho 28 Jun @ 2:33pm 
Does anyone know if there is a supplemental mod or way to get this mod to work with Automatic LCD 2? I would like to display the Water Tanks with the Automatic LCD 2 mod but it just says "no Water Tanks found" I know Deuterium tanks from Life Tech-Powers works fine with AutoLCD 2 I just don't know how to get it to play nice with this mod. Any help would be appreciated.
Galactus 1 Jun @ 6:11pm 
I can't use the water tank (large grid) to fill up my water bottle. Whenever I try to place the bottle into the tank it immediately pushes it into the water generator. So no matter how much water I have I have to use ice to fill the bottle.
paganpryde 8 May @ 2:03am 
Basic assembler not refinery .. oops
paganpryde 8 May @ 2:02am 
Awesome Mod I love it.. Makes SE a LOT more fun.. As for not being able to get organics other than on earthlike. It is not hard to modify Base game files to allow this. If that is not for you #SEARCH for VSE there are a few mods out there that do this for you. ONE even makes the basic refinery WORTH using into late game.
ThatGuyFuryan 3 May @ 5:59pm 
I thought this mod looked cool, added it into a new playthrough then realized there's no way to make dirt, so it hobbles none Earthlike planets. Why can't dirt be craftable?
Chipstix213 22 Apr @ 1:41pm 
You could get around it by using another mod or mod adjustmenter to override the planetary ore changes.
bakkes68 22 Apr @ 1:30pm 
Please remove the impure ores parts of the mod or make it separate, I really enjoy the mod. while I do think the amount of rads you get within a ship in space is a little excessive, the impure ores does ruin it for me.