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AA-XR "Polearm"
   
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Tags: Weapon
File Size
Posted
Updated
598.700 KB
14 Aug, 2021 @ 5:36pm
24 Sep, 2022 @ 11:15am
3 Change Notes ( view )

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AA-XR "Polearm"

In 1 collection by Joker
Funk Works
21 items
Description
The ultimate in long-range air-to-air missiles, designed for use on heavy interceptors and similarly large aeros capable of lugging its massive frame aloft. Its large warhead can kill carriers or bomber formations with a single well-placed blow, but is equally capable of destroying its own launch aero if fired up close. Due to its massive weight, the Polearm struggles to accelerate rapidly, and in conjunction with its volatility is unsuited for close-range combat.

Stats:
Payload-Avionics: 60/120
Range: 5000 units (Vanilla radar range: 2000 units)
Damage: 500
Ammo: 6
Reload rate: 10s
Speed: 30000
Fire-and-Forget (Air-to-air)
Blast radius: 50 units

Sekrit stuff
Acceleration delay: Long (8s)
Turn speed: Sluggish (3)
Targeting cone size: Medium (20 degrees)
Single-unit reload
5 Comments
Avi8 13 Sep, 2022 @ 7:52pm 
Ah.
Joker  [author] 12 Sep, 2022 @ 5:35pm 
The tools to make MIRVS/multi-staged weapons in the tools pack is broken for the time being.
Avi8 17 Oct, 2021 @ 3:06pm 
Why not make this a two-stage missile like the AA-LR Longbow?
Joker  [author] 16 Oct, 2021 @ 11:47pm 
aim at the lead plane in the formation for maximum fun factor
ab 27 Aug, 2021 @ 8:37pm 
nice work. i found it still having to fire multiple times to take down bomber formations. any chance you can increase its AOE to like 200 units? that way it will become a proper acecombat-like MPBM.