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Reach out and touch 'em: Joker's AAM pack
   
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Tags: Weapon
File Size
Posted
Updated
6.212 MB
14 Aug, 2021 @ 8:21pm
11 Dec, 2024 @ 7:27pm
8 Change Notes ( view )

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Reach out and touch 'em: Joker's AAM pack

In 1 collection by Joker
Funk Works
21 items
Description
Add new tactical options to your air-to-air game with a multitude of air-to-air missile types!

AA-MB "Bushfire" — Area clearance MR-AAM
Medium-range missile fitted with a disproportionately large high-explosive fragmentation warhead. Capable of killing formations (and unlucky pilots up close) in a single blow. Low travel speed and maneuverability as a result of an underpowered rocket motor.
BONUS: Comes with a “Double Load” option for heavier aeros.

Payload/Avionics: 10/60 | 20/120
Range: 1200
Damage: 250
Ammo: 2 | 4
Reload rate: 10s
Speed: 12000
Fire-and-forget (air-to-air)
Blast radius: 50 units

AA-QM "Mamba" — Over-the-shoulder SR-AAM
Short ranged, lightweight air-to-air missile capable of over-the-shoulder shots designed to compete with the ADDER series air-to-air missile. Low damage, due to the compact contact-fuzed warhead, but highly accurate.
BONUS: Comes with a “Double Load” option for heavier aeros.

Payload/Avionics: 20/40 | 40/80
Range: 500
Damage: 80
Ammo: 4
Reload rate: 4s
Speed: 10000
Fire-and-forget (air-to-air)

AA-HV “Pike” — High velocity MR-AAM
Lightweight medium-range high-velocity missile developed as a longer legged replacement to the Comet series. Extended range compared to contemporary MR-AAMs, but its high travel speed makes it ill-suited against maneuvering targets, and the lack of warhead makes individual shots underwhelming in power.
BONUS: Comes with a “Double Load” option for heavier aeros.

Payload/Avionics: 0/60 | 0/120
Range: 1500
Damage: 80
Ammo: 4
Reload rate: 6s
Speed: 60000
Fire-and-forget (air-to-air)

AA-MRER “Halberd” — MR-AAM
Standard use medium-range AAM upgraded with extended range capability. A reliable weapons system that has been steadily upgraded with new warhead options and improved terminal guidance capability. The latest version is equipped with an intelligent fragmenting warhead and an improved avionics bus for improved damage and kinematic performance.
BONUS: Comes with a “Double Load” option for heavier aeros.

Payload/Avionics: 0/70 | 0/140
Range: 1500
Damage: 250
Ammo: 2 | 4
Reload rate: 8s
Speed: 16000
Fire-and-forget (air-to-air)

LDM “Slammer” — Lenticular Defense Missile
The Lenticular Air-to-Air Defensive Missile — better known as the "Slammer" — was designed to provide large aircraft with a limited self-defense ability during deep penetration overflights of hostile territory. Its 360 degree engagement capability and high striking power were found undeniably useful by grateful aircrews. The finalized version was renamed simply “Lenticular Defense Missile” — in reference to its newly gained anti-surface capabilities.

Payload-Avionics: 40/40
Range: 1000 units
Damage: 150
Ammo: 1
Reload rate: 3s
Speed: 9000
Semi-Active (All targets)
7 Comments
Joker  [author] 11 Dec, 2024 @ 7:30pm 
- AA-HV Pike
> Increased damage from 75 > 80
Joker  [author] 3 Mar, 2024 @ 12:17pm 
Yet another big update! The Slammer has been retooled into an infinite ammo special weapon which will automatically target the closest target within 1000 meters. More changes below:

- AA-MRER Halberd
> Acceleration delay doubled from 1 > 2 to make it feel more weighty.
> Reload time shortened from 8 > 7s.
> Range extended from 1500 > 1700.
> Speed increased from 16000 > 17000.

- AA-MB Bushfire
> Reload time lengthened from 6 > 10s.

- AA-QM Mamba:
> Load parameters altered from 10/30 > 20/40
> Hitbox size reduced.

- AA-DM Slammer:
> Made into a special weapon.
> Renamed to "LDM."
> Load parameters to be altered from 20/40 > 40/40.
> Damage increase from 100 > 150.
> Reload time decrease from 10s (full-clip) > 3s (single unit)
> Autolock enabled, making the LDM A/A and A/G capable. Have fun smacking the nearest target within 1000 meters!
Joker  [author] 8 Jan, 2024 @ 3:26pm 
Fixed a parameter that accidentally gave the AA-HV piercing.
Joker  [author] 8 Jan, 2024 @ 12:48pm 
Sweeping changes, waow!

- Double load option for the AA-HV
- Buffed AA-QM damage from 60 > 75
- Overhauled AA-MRER, removing some acceleration and turn delay while also improving its damage from 150 > 250, and improving turn radius from 4 > 6!
- Buffed AA-DM ammo count from 1 > 2
Joker  [author] 17 Dec, 2022 @ 12:39pm 
You don't even need to point it at a carrier engine — approach a carrier from starboard, lock onto the carrier core itself, then its warhead will take care of the rest.

You can also wipe formations out by targeting the lead aero in a flight.
Avi8 17 Dec, 2022 @ 12:12pm 
How to use the AA-MB Bushfire
Lock onto a heavy aero or a carrier engine and fire.

How to use the AA-MB Bushfire PROPERLY
Dumb-fire it into a target's weak point.
Joker  [author] 24 Sep, 2022 @ 12:09pm 
Personal commentary — I actually quite like the old AA-MB model, and if complaints get frequent enough I may allow it to return albeit in an altered state.