XCOM 2
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[WOTC] Factions' Favor: Starting Faction Heroes
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15 Aug, 2021 @ 1:02pm
29 Nov, 2021 @ 8:53pm
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[WOTC] Factions' Favor: Starting Faction Heroes

Description
Commander, we owe the factions a great deal for assisting in your rescue. Some of their key members are interested in staying aboard the Avenger. I say we take all the help we can get.
-Bradford

Factions' Favor: Starting Faction Heroes
Initiating a new campaign introduces the Commander to XCOM's available soldiers. This mod allows the player to begin the campaign with faction heroes readily present.

Enhancements
By default, three faction heroes will be present: Reaper, Skirmisher, and Templar.

This behavior can be fully customized within this mod's configuration file: XCom_StartingFactionHeroes.ini

The factions themselves will still function as expected - requiring independent meeting via the resistance ring. Your starting faction will provide an additional respective faction hero.

Also, you can add custom hero units like Torque or Sparks via this mod as well.

Additional Details
This mod also inadvertently addresses the discrepancy in which factions do not respect character pool availability. I consistently note heroes pulled in later months are randomly generated, despite having faction characters available in the pool. By pulling the faction heroes early, the game will respect your pooled characters.

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

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38 Comments
Joe Marotta 11 Mar @ 4:00pm 
I am trying to add a custom class such as Biotic and Psionic. I have tried RM_Biotic and RM_BioticSoldier as well as Psionic and PsionicSoldier. Neither is working. Any help would be appreciated.
Loginnathan 26 Nov, 2024 @ 11:25pm 
Do we know where this "XCom_StartingFactionHeroes.ini" is exactly?
DarthMaul 18 Mar, 2023 @ 3:43pm 
I enjoyed this mod very much, nice work. But I ran into a little trouble with the Resistance Ring not allowing me to upgrade it the 3rd time, since I started new playthrough with your mod installed. Any ideas if it is related to your mod restricting this upgrade since I have all 3 factions present in my barracks from the start with default settings to your mod?
NightNinja54  [author] 8 Aug, 2022 @ 1:25pm 
@An Idiot Gamer
You are very welcome. That same experience bothered me so much, haha - glad you can relate
An Idiot Gamer 7 Aug, 2022 @ 9:26pm 
I want to say thank you SO MUCH for making this mod. I cannot tell you how many times I've seen a templar with codex augments and yellow armor when the one I have in the character pool is purple.
NightNinja54  [author] 20 Jul, 2022 @ 8:23pm 
@Wygg
Agreed, been using quicker start for years :)
Wygg 18 Jul, 2022 @ 5:21pm 
This mod pairs rather nicely with yours, been using them together for some time.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756948560

It essentially auto-completes the Gatecrasher mission. The game starts as the Skyranger is landing afterwards, with all loot intact and xp awarded, dumps you into the post mission briefing. This gets Gatecrasher and its various problems out of the way. It's also a godsend if you mod a lot and get sick of doing Gatecrasher over and over while testing out your mod setup.
NightNinja54  [author] 22 Jun, 2022 @ 10:21am 
@Rayna
No, sorry - Just dismiss the one you dont want
Rayna 15 Feb, 2022 @ 7:36am 
is there a way to at least not spawn an additional heroes of my starting faction? As in one of my starting factions and add the other two missing faction soldier.
NightNinja54  [author] 9 Feb, 2022 @ 7:05pm 
@darksend
no, sorry