Rivals of Aether

Rivals of Aether

238 ratings
Half-n-Half Showhall
   
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15 Aug, 2021 @ 4:58pm
12 Feb, 2023 @ 1:26pm
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Half-n-Half Showhall

In 1 collection by Muno
Muno's Rivals Mods
33 items
Description
This #WorkshopWednesday stage (based on the theme of "day and night") takes place on a theater stage!

The "day" half is FD, and the "night" half has a platform covering the whole stage. As the two players damage each other, the border between the two halves creeps left and right, so there's a platform over more / less of the stage!

Specifically, the direction of travel depends on the player that most recently got hit. If P1 got hit most recently, it creeps right (more "night", bigger plat); if P2 got hit last, it creeps left ("day" / no plat).

Also, when a player dies, the day and night halves swap between the left and right halves. (P1 is still on the left, P2 is still on the right)

NOTE: If the player ports used are not specifically P1 and P2, it treats the furthest-left player port as "P1", and the furthest-right as "P2". (e.g. in a P2-P3-P4 match, P2 and P4 are used)

If you're playing on the Aether form, you REALLY need to be careful... if the border reaches its limit before you can hit the enemy and reverse it, you'll be KO'd!

Socials, discord, Patreon (sneak peeks) at https://byMuno.com.
16 Comments
rjawbery 27 Dec, 2024 @ 1:19am 
This looks like a future area from the amazing digital circus
eddgar_edgar 13 Feb, 2023 @ 10:32pm 
I found a weird glitch where I was using a variety of Workshop characters against Base characters on this stage on Aether form, and only their hits registered for the transformation timer. My characters hitting them did not make it move in the opposite direction or prevent it from reaching my side and KOs me only. Is this for Base characters only?
Muno  [author] 12 Feb, 2023 @ 1:26pm 
fixed
AirMan121 12 Feb, 2023 @ 5:32am 
There seems to be a bug for the Aether version where an invisible platform is present on the left side of the stage.
skeletal.artist05 21 Nov, 2021 @ 8:24am 
reminds me of the psychonauts level its awesome
Bot-chan 10 Oct, 2021 @ 5:42pm 
Interesting idea, but a KO should probably reset the day/night split back to the middle. As it is, a player being instantly KOed as they respawn seems to be an issue.
MicroBlast# 19 Sep, 2021 @ 3:51pm 
this stage has a bug on abyss mode that you can walk on invisible platform
SrslyTony 22 Aug, 2021 @ 11:51am 
THIS IS AMAZING
CJ BlueThunder 17 Aug, 2021 @ 9:29am 
the game lags alot, even when my computer is in high performance mode.
Spain 16 Aug, 2021 @ 3:36pm 
oops forgot to play