Rivals of Aether

Rivals of Aether

240 arvostelua
Half-n-Half Showhall
   
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15.8.2021 klo 16.58
12.2.2023 klo 13.26
8 muutosilmoitusta ( näytä )

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Half-n-Half Showhall

1 kokoelmassa, tekijä Muno
Muno's Rivals Mods
33 luomusta
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This #WorkshopWednesday stage (based on the theme of "day and night") takes place on a theater stage!

The "day" half is FD, and the "night" half has a platform covering the whole stage. As the two players damage each other, the border between the two halves creeps left and right, so there's a platform over more / less of the stage!

Specifically, the direction of travel depends on the player that most recently got hit. If P1 got hit most recently, it creeps right (more "night", bigger plat); if P2 got hit last, it creeps left ("day" / no plat).

Also, when a player dies, the day and night halves swap between the left and right halves. (P1 is still on the left, P2 is still on the right)

NOTE: If the player ports used are not specifically P1 and P2, it treats the furthest-left player port as "P1", and the furthest-right as "P2". (e.g. in a P2-P3-P4 match, P2 and P4 are used)

If you're playing on the Aether form, you REALLY need to be careful... if the border reaches its limit before you can hit the enemy and reverse it, you'll be KO'd!

Socials, discord, Patreon (sneak peeks) at https://byMuno.com.
16 kommenttia
rjawbery 27.12.2024 klo 1.19 
This looks like a future area from the amazing digital circus
eddgar_edgar 13.2.2023 klo 22.32 
I found a weird glitch where I was using a variety of Workshop characters against Base characters on this stage on Aether form, and only their hits registered for the transformation timer. My characters hitting them did not make it move in the opposite direction or prevent it from reaching my side and KOs me only. Is this for Base characters only?
Muno  [tekijä] 12.2.2023 klo 13.26 
fixed
AirMan121 12.2.2023 klo 5.32 
There seems to be a bug for the Aether version where an invisible platform is present on the left side of the stage.
skeletal.artist05 21.11.2021 klo 8.24 
reminds me of the psychonauts level its awesome
Bot-chan 10.10.2021 klo 17.42 
Interesting idea, but a KO should probably reset the day/night split back to the middle. As it is, a player being instantly KOed as they respawn seems to be an issue.
MicroBlast# 19.9.2021 klo 15.51 
this stage has a bug on abyss mode that you can walk on invisible platform
SrslyTony 22.8.2021 klo 11.51 
THIS IS AMAZING
CJ BlueThunder 17.8.2021 klo 9.29 
the game lags alot, even when my computer is in high performance mode.
Spain 16.8.2021 klo 15.36 
oops forgot to play