RimWorld

RimWorld

38 ratings
RimUniverse - Biomes (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.362 MB
16 Aug, 2021 @ 11:32am
6 Apr, 2024 @ 2:17pm
4 Change Notes ( view )

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RimUniverse - Biomes (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Balthorazs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257048351



[dsc.gg]
[github.com]



TEMPORALY NOT MAINTAINED
As I'm working on another project, I don't have time to dedicate to this mod, also there are other mods outside doing what I wanted to do with this mod. So this one is not a priority for me at the moment. I'm still working on RimUniverse series, but will be focused on other aspects of RimWorld.


Main features
- Biomes reworked. A complete new biome tile selection simulating real life biome distribution based on Whittaker's biome diagram.
- Added new biomes: Permafrost, Grassland, Savanna, Woodland and Moist Deciduous Forest.
- Rivers, lakes, marsh water and coastal water will respond to extreme low temperatures freezing the water.


Biomes reworked



Submods
- WaterResponsive: Rivers, lakes, marsh water and coastal water will respond to extreme low temperatures freezing the water.


Compatible with











Also thanks to Erdelf, Dr Zhivago, Jamaican Castle and Garthor for helping me in my first steps in modding making this mod and all its coming updates possible.

You can track the mod distribution in Google Sheets:
https://docs.google.com/spreadsheets/d/1fF-fCsHRDGCFCzfQ3oNCWXQM7hxP0x5oreab4G-mqMI/edit?usp=sharing


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


11 Comments
cyanobot 23 Jul, 2023 @ 10:44am 
That's fair enough!
Mlie  [author] 23 Jul, 2023 @ 10:43am 
@cyanobot I see, I am however hesitant to change such things as I have no info on what the original author indended.
You can use my mods Choose Wild Animal Spawns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564042934
and Choose Wild Plant Spawns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564446762
to modify the biome to your liking.
cyanobot 23 Jul, 2023 @ 10:29am 
Sure. Woodland describes itself as "open habitat" and a "transition to shrubland" and sure enough generates mostly between Temperate Forest and Grassland/Savanna. But the maps generated are very densely forested (mostly Maple, Cypress, Poplar).

Moist Deciduous Forest describes itself as "flora [...] abundant" and, well, "moist" and generates mostly between Tropical Rainforest and temperate biomes. But the maps generated are open with mainly bushes and a reasonable scattering of Drago trees.

This seems to me like the map generation is just the wrong way round between the two.
Mlie  [author] 23 Jul, 2023 @ 10:11am 
@cyanobot Can you expand on that a bit? What appearance are you referring to?
cyanobot 22 Jul, 2023 @ 3:37pm 
I think the definitions for Woodland and Wet Deciduous Forest may be the wrong way round, from their descriptions vs appearances
Mlie  [author] 11 May, 2022 @ 11:55am 
@AerosAtar Should be fixed now
AerosAtar 11 May, 2022 @ 4:02am 
@Mlie
The Tundra and BorealForest patches for Erin's Mountain Animals in Biomes_Cold.xml need to be fixed/removed - the animals already have those biomes in their Defs and the patches cause ChooseWildAnimals to freak out because of the double key.
Keith 18 Apr, 2022 @ 2:29pm 
Love this mod, won't let me grow cherry trees (Vanilla plants expanded) in tundra though. I know it doesn't say the mods are compatible, but tundra is a vanilla biome so i dont know
Karmapowered 17 Apr, 2022 @ 12:54pm 
I'm interested in this mod for its "realistic" biome distribution.

It would be cool to have a mod that focuses just on that, for two reasons : lighter maintenance and to avoid unnecessary compatibility issues.

At the time of this message, I'm already using a mod for water freezing purposes and other mods to add more "up to date" biomes, animals, vegetation, etc., that this mod probably is not compatible with simply because they didn't exist when it was released. This makes the rest of the mod less desirable to me.

I'm a firm believer in KISS, keep it simple and sweet, and I think this case again demonstrates the validity of this principle for mods. This mod is good, and for the "realistic biome distribution" part even much needed and unique. I hope it will receive the attention it deserves once the author returns, or someone else takes it under their wing.
Trajda 17 Aug, 2021 @ 1:45am 
@Hydromancerx

As you can see on the graph, biome generation depends on rainfall level and temperature. If there is no place on the planet that matches the requirements, that biome cannot be spawned. Try to generate the same seed with different rainfall and temperature levels. If you cannot find any temperate swamp even on highest rainfall level, than it might be a mod conflict.

I can assure you this mod can generate Temperate Swamp if no other mod is present and the right rainfall/temperature is chosen.
https://imgur.com/RWO0auD