Stellaris

Stellaris

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Animated Xirmian Portraits: Revisited
   
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File Size
Posted
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509.761 KB
17 Aug, 2021 @ 2:26pm
19 May, 2023 @ 12:47am
13 Change Notes ( view )

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Animated Xirmian Portraits: Revisited

In 1 collection by corsairmarks
Silfae's Portraits: Revisited
30 items
Description
Overview
Do you love Silfae's pixie-punk "Animated Xirmian Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Xirmian Astral Concordate as originally designed? Then this mod is for you!

There are lots of other mods which contain these portraits, so why should you choose this one? None of the others update the custom solar system initializer or AI personality but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.

Changes
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
  • Clothing selector enhancements
    • Fixed a broken clothing selector for male rulers
    • Specialize some Pops with job-related clothing
    • Keeping with the theme of Xirmians loving a chaotic aesthetic, job-specific clothing is a random choice rather than a rule
  • Simplify hairstyle selectors - it's clear that species/Pop/leader/ruler categories for each body phenotype were intended to have the same lists of styles, so a lot of repeated code could be removed
  • Update the namelist to account for all built-in army types, remove obsolete entries
  • Update the custom starting system initializer
    • Starting planet size correct
    • Can have guaranteed habitable worlds nearby (based on game settings)
    • Less complex that some of Silfae's other starting systems, so it already works with newer civics and origins
  • Update the AI personality to account for new game features
  • Remove a species trait (Communal) from the prescripted empire, because Charismatic is now 2 points
  • The Xirmians are part of the Humanoidd species class (since Stellaris 3.8)
  • Support being able to choose a single-gender species (since Stellaris 3.2)
Compatibility
Compatible with any mod that does not add the same portraits or art assets.

The Launcher will tell you that some mods are outdated - that is because the dependencies are both out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mods.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Dependencies
In order for this mod to function, you must install these two mods and load them before this one:
When to Install
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits or city graphics.

Known Issues
This mod overwrites the corresponding species class added by "Silfae's city sets updated" so that it will not be available for use. Expect to see one line in error.log like this:
[23:27:00][game_singleobjectdatabase.h:165]: Object with key: Silfae-Xirmian already exists, using the one at file: common/species_classes/zz_silfae_cities_xirmian_exclude.txt line: 2
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com].

Special Thanks
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

[discord.gg]
20 Comments
Azona 16 Aug, 2024 @ 2:17pm 
so I guess gonna go back to stellaris and they changed everything how portrait choice goes. this obvious not updated and prob sadly never will. RIP my fav race to play.
Duke Monterier 15 May, 2024 @ 11:59am 
It's dead
Da Morg 8 May, 2024 @ 6:13pm 
is there any plans on updating this? doesn't seem to work anymore :(
Azona 19 May, 2023 @ 11:15am 
prob because 2 of races I use got switched from their orignal singel portrait to there respective class like humaniod. its okey move but that prob fucking up my save game.
Azona 19 May, 2023 @ 11:05am 
Thanks for the update to bad it crashes my old save. oh well time to start over thats the risk of mod usage.

so everyone wonders why does my save crash. this might be it.
corsairmarks  [author] 6 Dec, 2022 @ 8:13pm 
Updated for 3.6 "Orion" (which includes the hair fix).
corsairmarks  [author] 25 Sep, 2022 @ 9:25pm 
@Azona I'll let you know once I've got my updates uploaded. I am looking over all the changes, since some of the Silfae's Revisited mods have more gameplay code than others.
Azona 23 Sep, 2022 @ 11:02am 
Hey Author you mainting this spicies that is nice but you said havent updated it yet. I made quick dirty hair fix mod for any of spicies I use including this one it worked fine on old mod also tested it on your seems fine. feel free to use it so I can remove my dirty fix and no longer have to worry about it :)
corsairmarks  [author] 4 Apr, 2022 @ 5:47am 
@gavinfoxx The Xirmians are pretty feature-lite to start with. They just have the AI personality and dialogue, starting system, and name list.

If you want them to be humanoids, you can remove the species_class here and then add their portrait to HUM. You'd need to overwrite the built-in humanoid species class to do that.
gavinfoxx 3 Apr, 2022 @ 4:47pm 
Is there any way to get a version of this mod that is 'feature lite' and just adds the species to Humanoid, without all the other stuff?