Conquest of Elysium 5

Conquest of Elysium 5

132 ratings
Starting Defense Only
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237.336 KB
18 Aug, 2021 @ 12:44pm
23 Aug, 2021 @ 5:42pm
19 Change Notes ( view )

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Starting Defense Only

Description
Stop your AI from being eliminated within the first five turns!

Strictly a starting defense mod.

No extra gold/iron/trade income. Every nation gets two ballista towers and a commander crossbow unit. All units are stationary. The defense is enough of a buffer without breaking up the vanilla balance, and the commander unit prevents the AI from losing all its commanders early on.

TO BE ABSOLUTELY CLEAR ON WHAT THIS MOD DOES: this mod adds three starting units – two stationary ballista towers and a stationary crossbow commander unit in order to prevent the AI from dying to random things in the early game. See images for unit details.

Works for players and AI.

Enjoy.

Compatibility
This mod works with all modded and vanilla classes.

I suggest enabling Common Cause for team games since the spawning for teammates is wonky (nothing game breaking, but it seems that the first player gets all the commanders of their other teammates). Common Cause is an option that prevents teammates from being eliminated as long as their teammates have commanders/citadels.

You can combine this mod with the other starting defense mods to have a better defended starting capital.

The only case where this mod might have conflicts is if you have over 3000+ custom added units. This mod adds two custom units so keep that in mind.


Credits to jBrereton for the original mod and the sprite work for the ballista towers (srs it's a really good sprite).

Popular Discussions View All (2)
1
27 Aug, 2021 @ 7:26am
im noob
Admiral
1
24 Aug, 2021 @ 9:24am
Changelog Discussion
SNAPCRACK
68 Comments
grunkle lame 16 Mar @ 5:33pm 
mod isn't working in multiplayer currently
The Internet Janitor 15 Mar @ 10:45am 
Has anyone gotten this working in multiplayer recently? Seems to work fine singleplayer, but does nothing in multi with or without common cause enabled.
OneOfTheHomies 30 Jun, 2024 @ 1:14pm 
This is interesting and all, but being shot for 20 turns straight upon attacking an enemy without being able to move first is a TAD much.
Ronny Mc d 25 Jun, 2024 @ 10:44pm 
found you from Reggie on youtube great stuff
Scurvy Dog 🏴‍☠ 2 Jul, 2023 @ 1:59pm 
For anyone wondering, the mod seems to be working. Ballista commander spawns as commander along with your 2 faction commanders. I haven't encountered any issues so far.
Tanaka 19 Jul, 2022 @ 9:21am 
Any update planned? In order to fix this mod how to you locate the workshop file since it is not in the mods folder?
Aten 23 Jan, 2022 @ 9:51pm 
Anyone have fixes for the issue or another similar mod?? Going to try DarkCoffee's suggestion below
Soclub 8 Jan, 2022 @ 10:09am 
Adding to my previous:
Looks like players after the first *do* get their ballista commanders and ballista towers, but the commander spawns as a unit rather than a leader.
Soclub 8 Jan, 2022 @ 9:49am 
Same as for others, this mod is now replacing the class' starting commander (whatever that is for a given class) with a ballista commander (who uses the name entered at game start). A ballista commander unit---who doesn't register as a commander---also spawns, along with the ballista towers. Notably, this is only true for the first player! Other players appear unaffected.
Yugonostalgia 5 Jan, 2022 @ 12:52pm 
Turns my Starting Dvala into a ballista commander... a dubious promotion at best