Arma 3
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Flooding Malden
   
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Data Type: Mod
Mod Type: Terrain
DLC: Malden
File Size
Posted
654.000 B
18 Aug, 2021 @ 11:02pm
1 Change Note ( view )

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Flooding Malden

Description
A port of Tanoa Flood Mod by bijx for Malden. There are a number of mods on the workshop that change the sea level, but unfortunately they seem to either be broken or require you to fiddle with the game's guts. This should provide a plug-and-play solution. Because it works by exaggerating the tides, sea level will vary over the course of the day, meaning you can use time of day and date to set the desired sea level. You can also use scripting or a Zeus module to increase the timescale, either freezing the water level in place or causing it to rise quickly like a flood.

Other notes:
- The water is shaded in this very saturated blue colour which cannot be changed since it is handled by the engine itself. Its not too big of a deal, and I think it looks cool as well.

- Performance drops slightly while using this mod, especially I've found for the Zeus interface which sometimes experiences hiccups especially if there are a lot of objects on the map and weather is on. It is still very much playable, I use a GTX 970 and it runs well.

- Make sure everyone (including the server) have the mod loaded or else some people will see the regular tide system and everyone else floating in the air above them. It won't ruin your scenario, but those people without the mod will act as if they're still running on unflooded land.