Arma 3
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Flooding Altis - 25m
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
656.000 B
18 Aug, 2021 @ 11:12pm
1 Change Note ( view )

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Flooding Altis - 25m

Description
A port of Tanoa Flood Mod by bijx for Altis. There are a number of mods on the workshop that change the sea level, but unfortunately they seem to either be broken or require you to fiddle with the game's guts. This should provide a plug-and-play solution. Because it works by exaggerating the tides, sea level will vary over the course of the day, meaning you can use time of day and date to set the desired sea level. You can also use scripting or a Zeus module to increase the timescale, either freezing the water level in place or causing it to rise quickly like a flood.

This version takes the maximum sea level up by 25m, halved from the other mod because of how extreme the flooding effect is.

Other notes:
- The water is shaded in this very saturated blue colour which cannot be changed since it is handled by the engine itself. Its not too big of a deal, and I think it looks cool as well.

- Performance drops slightly while using this mod, especially I've found for the Zeus interface which sometimes experiences hiccups especially if there are a lot of objects on the map and weather is on. It is still very much playable, I use a GTX 970 and it runs well.

- Make sure everyone (including the server) have the mod loaded or else some people will see the regular tide system and everyone else floating in the air above them. It won't ruin your scenario, but those people without the mod will act as if they're still running on unflooded land.
5 Comments
ThatGreenNeko 14 May, 2022 @ 2:23pm 
Makea Falujah one and ill get a great video of it
Ghojo 28 Sep, 2021 @ 4:22am 
It seems the framerate drop was caused by a different mod. I tried it again with just this mod loaded and the fps were back to normal. =)
Lyra Hamstrings  [author] 22 Sep, 2021 @ 8:25pm 
What mod list or scenario were you trying to use it with? I never had any framerate issues when testing it and I don't have an especially powerful computer.
Ghojo 22 Sep, 2021 @ 12:54am 
Great mod but sadly it costs about 20 fps to have it enabled, probably because of all the objects that are now "underwater".
φKyoφ 21 Sep, 2021 @ 7:16am 
great mod