Total War: WARHAMMER II

Total War: WARHAMMER II

164 ratings
Thunderbarge Alternate Shooting Setup/Animation
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
691.340 KB
19 Aug, 2021 @ 7:55pm
20 Aug, 2021 @ 1:55pm
3 Change Notes ( view )

Subscribe to download
Thunderbarge Alternate Shooting Setup/Animation

Description
This submod changes the firing behavior of the Thunderbarge.

Description
The "primary" ranged weapon is the six guns on the starboard side, the six guns on the port side, and the single gun on the bow. The starboard side is fired when the barge is standing, while the port guns and bow gun are only fired while the barge is moving. Note that these port and bow guns are still "primary" (ie. they are not autonomous riders), they'll fire at whatever you last selected. The riders on deck and the guns up in the balloons are still autonomous and will do their own thing.

This means that the "default' state of the barge (when it's doing nothing) is with it's starboard side facing forward. And it turns back to bow-forward when moving, on the ground, in melee, etc.

There are some animation errors that really can't be fixed.

If your interested in some details, here are why fixing these errors is impossible:
  • There's no flying shoot_stand or shoot_ready animations. Which for some reason means the unit tries to go back to the fly stand animation after every shot. To prevent it from rotating every time it shoots, the fly stand animation needs to be at 90 degrees. Fly stand is the "default" animation for a flying unit, so that's why the unit is at 90degrees even when the battle hasn't started yet.
  • There's barely any flying transition animations, not even something like fly_stand_to_fly_walk, so that has to be done by making the blend times really long. If you see an animation jump, it means the blend time isn't long enough to look good. But it's awkward since there's no "blend out" so for some animations it needs to be balanced.
  • There's no flying turning animations. And the automatic banking is seemingly hardcoded and cannot be removed.

Compatibility
This submod should be very compatible, since it's only changing the mounts table.