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-euromir : https://youtu.be/4t07e4WySzM
-eurosat 1 : https://www.youtube.com/watch?v=GSBLeVufPFA
-eurosat 2 : https://www.youtube.com/watch?v=v0s_xFz0GMQ
-eurosat 3 : https://www.youtube.com/watch?v=clFAzfpWwlA
-eurosat 4 : https://www.youtube.com/watchv=G1K5pQ3BMo&list=PLsZxIMWWb5mbqh0V8PSIdQTQtyfOJHtSA&index=9
-eurosat 5 : https://www.youtube.com/watch?v=wuRDKPlUHto
-snorri touren : https://youtu.be/bz-6UGIQsTA?list=PLsZxIMWWb5mbqh0V8PSIdQTQtyfOJHtSA
-arthur : https://www.youtube.com/watch?v=h4Ir1tmhwg8&list=PLsZxIMWWb5mbqh0V8PSIdQTQtyfOJHtSA&index=8
there is a real realism effect and on its audio point, I wanted to propose evolution on this mod just to add more functionalities.
as a coasterfan (French in this case, hence my grammar may not be terrible), I know parks such as "europa-park" or "disneyland-paris" which in their attractions broadcast up to 3 among 4 possible messages when a coaster breaks down, delay or real technical problems or even an evacuation.
but for some messages, the main audio is muted or stays on at the same time depending on whether you are in the queue or in the coaster.
the idea would therefore be to create on the mod in the audio settings a zone for each technical announcement that can be deactivated or activated and configured with the visitor presence zone and why not with a message presence timing.
would you be able to do that, even if it takes time?
https://github.com/lilkingjr1/Reds-Speakers/releases/latest