Total War: WARHAMMER II

Total War: WARHAMMER II

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Skull Crusher Trolls
   
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Tags: mod, Units
File Size
Posted
Updated
9.697 MB
20 Aug, 2021 @ 6:49am
8 Sep, 2021 @ 10:21am
3 Change Notes ( view )

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Skull Crusher Trolls

In 1 collection by zerg93
Mod compilation
221 items
Description
Notice: If you have any doubts please consult the Known Issues and QA sections before commenting, thanks.

This mod adds the following exclusive units for Wurrzag's faction, respectively:
-Skull Crushers
-Skull Crusher Berserkers
-Ancient Skull Crusher Berserkers
-Ancient Skull Crusher Bone Seekers

They are available through the Greenskins main monsters building chain.
N.B. While these units are available for all of the major Greenskin factions in custom battles they are going to be exclusive for the Bloody Handz faction in campaign.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions for possible buffs or nerfs let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Skull Crushers in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-With all that stuff on their bodies some clipping Is pretty much inevitable, can't do anything about that.
-I tried my best to place the skull mask in a satisfactory way but in the end (after multiple attempts) that's pretty much the best that I managed to achieve, sorry If It does look a little bit off.
-The bone shoulder pads on Ancient Skull Crusher Berserkers can move/clip a little bit due to the fact that trolls don't have a shoulder pad animation set included in their skeleton, alas I was forced to remap the pads' animation to the closest thing which are their arms, so no bug there...just a skeleton limit.
-Due to the increased dimensions of some of these units the "grab animation attack" can actually glitch out and turn the grabbed enemy model invisible, nothing I can do about It sadly.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to H3ro and his great tool!
Thanks to Phazer for RME editor!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
13 Comments
zerg93  [author] 22 Aug, 2022 @ 8:41am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Bract 25 Aug, 2021 @ 10:22pm 
coolio, seems to be working well now, thanks again!
Bract 25 Aug, 2021 @ 10:04pm 
hey thanks so much just got back to be able to try it again, will let you know shortly!
zerg93  [author] 25 Aug, 2021 @ 1:31pm 
@Bract Fixed.
Hopefully It should be save compatible and you should have no problems when you are going to load again your campaign, sorry again for the Inconvenience.
It was a weird exclusivity conflict that allowed the custom units to be showed in the building browser but not in the recruitment tab.
Anyway fresh reminder for confused people: These units are available though the main Greenskin's monster building chain= Troll Cave-Hag Hut-Stompin' Groundz
Keep in mind that they are exclusive to Wurrzag though, so you will NOT be able to recruit them under any other Greenskin faction.
zerg93  [author] 25 Aug, 2021 @ 12:36pm 
@Bract Nevermind, I think that for level 4 you meant the tier 3 vanilla troll building.
By the way yeah,oddly enough there seems to be a recruiting problem with them, must have messed up something with the exclusivity thing, will work on a fix asap.
zerg93  [author] 25 Aug, 2021 @ 12:09pm 
@Bract Can you be more specific on the name of this lvl4 troll building?
I'm rechecking the building level table and I can't find level 4 anywhere, Is that a custom building added by another mod by any chance?
Bract 25 Aug, 2021 @ 11:35am 
hey there, thanks for the mod it looks pretty cool, i am however having an issue recruiting the new units
they show up on the troll building, but i now have a lvl 4 troll building and still unable to recruit the new units, this is a new game i started today after dl the mod, using wurzag faction, any help would be much apreciated, ty
zerg93  [author] 21 Aug, 2021 @ 7:44am 
@Anax Current models are pretty much final.
Maybe I'll add a fourth unit based on Ancient Berserker's models with horns (IF It's doable, of course) at a later date.
Glad that you guys like them!
Anax 21 Aug, 2021 @ 7:30am 
give some horns at the mask of ancient bersekers please
big black Mountain elder monster 21 Aug, 2021 @ 12:25am 
this was real savage