Tabletop Simulator

Tabletop Simulator

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Settlers of Catan (scripted with manual edit)
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6, 7, 8
Play Time: 60 minutes, 90 minutes
Language: Finnish
File Size
Posted
Updated
2.041 MB
21 Aug, 2021 @ 9:46am
22 Oct, 2023 @ 1:44pm
96 Change Notes ( view )

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Settlers of Catan (scripted with manual edit)

In 1 collection by Finaryman
Finaryman subs
37 items
Description
Complete support to catan Seafarers.
Mostly support to catan traders&barbarians (the buyable gamebox)(missing event cards).

to begin
1. Download this and extract to c (primary hardisk). Only this is needed for joining players, no need to subscribe. UPDATES SOMETIMES (mentioned on changelog, ingame).
http://cloud-3.steamusercontent.com/ugc/1753608954931520160/C3EE5F55D16BA6F00AE3501FEB57DB65AB2BB00A/
2. game rules (you need to know them to play)
https://www.catan.com/understand-catan/game-rules
3. load saved standard map (hexagons with purple/blue/yellow/etc(any plain color))
4. select created map, click #luo
5. select play pieces, click plain color button until right color, clone them to each player, select them, click #väri to color them. right click to color to own color.
6. you can start playing.

Scripted features
-Automatic grid placement (size 18-19x45)
-Autodraw resources (+gold from river catan) for seated players upon dice throw. Or just display what should be drawn (color coded for recognition). (toggle on red dice (host))
-Auto return resource cards if not as deck (move to deck area (requires high enough lift height)).
-Display color coded what tiles produce (Red=7 was thrown, Blue=This number produces, Brown=Not producing)
-Barbarian(3) / Robber prevents production
-Partial cheating prevention on dice
-Random terrain tiles (supports bags, use #GUID;)
-Random production numbers (supports bags, use #GUID;)
-Random explanation : "NUMBER?NAME;" NUMBER is weight of randomized result. NAME is name of terrain or # + GUID of bag. ";" to the end.
-Numpad zero counts your own points in houses&cities&camels.
-Support custom production numbers. Just name the object. Use "Blank" looking one to get graphical changes.
-Gold following (rich/poor settler) (tinted bowls)
-Shows steam names of players upon loading (updates when saved)(object)
-Saving and loading already built maps via objects. (loading can be slow, please wait)
-Saved standard maps (they become playable after #luo command)

Manual features
-Design map
-Victory points addup (after buildings)
-Longest trade route check
-Largest army check
-Harbomaster check
-Village/City/Road/Boat/Bowl/Wagon creating for other players
-If using whole map (outside of grid) as playground then should put (unplayed) buildings in bag to not get them counted for.
-Rivers go passthrough with #luo
-Client based (each client how as they like) graphics cuztomization (edit your tabletopres folder contents)

To enable instructions how to use commands in english, remove -- from second print line.

If updating older than 20.12.2021 klo 1.32 then you need to reset luascript_state of (main script) save.
If you have saved games on this game (to create ready maps). Here is instructions to update (note this wont work if there are xml or object script changes):
1. Start game, from workshop (start menu ingame)
2. Open scripts
3. Select main script (topmost (not xml))
4. Ctrl+A Ctrl+C
5. Load save you want to update
6. Open scripts
7. Select main script (topmost (not xml))
8. Ctrl+A Ctrl+V
9. Save
10. Repeat from 5 if more saves to update.

You may edit and publish as own work

Battleship
*example: use water for miss, field for hit, mountain for ship.
*use any communication method, voice or chat
-agree with friend how many ships and what size and what shape and what minimium distance.
-agree with friend use of special attacks, examples...
... 2 row attacks (gets destroyed with 4 long ship)
... 2, 4 hex (with shortest possible distance each other) attacks (gets destroyed with 3 long ships (one each))
... 2, 7 hex (with shortest possible distance each other) attacks (gets destroyed with 2x4 ship)
-start the gane with singleplayer
-place ships (left area)
-start shooting (say alphabet and number)(right area)
-friend says hit or miss
-you place marker according.
-friend shoots...

Popular Discussions View All (3)
0
1
11 Sep, 2021 @ 9:29am
Self-help / Oma-apu
Finaryman
0
7 Sep, 2021 @ 10:05pm
bug reports, please. i'd like to know them. vaikka suomeksi.
Finaryman
0
22 Aug, 2021 @ 12:14am
any ideas how to make catanpack.7z work with macos/unix appriciated
Finaryman
18 Comments
Grynte 7 Apr, 2023 @ 12:40am 
Either call it a line, or a minus, if you just put a - it looks like you're using it like a normal person-
Finaryman  [author] 6 Apr, 2023 @ 12:26pm 
that exact line, in that line there is 4 spaces then 2 - marks. remove those 2 - marks and add them to above line to disable currentlang help sring.
G Dawg 3 Apr, 2023 @ 11:50pm 
Awesome mod, I'm a bit confused on the directions for translating to english though? "To enable instructions how to use commands in english, remove -- from second print line" Does this mean the global script under Modding -> Scripting -> Global? Or where is the exact location? Please let me know, thank you!
Finaryman  [author] 24 Feb, 2023 @ 2:42pm 
if u looked at "translation" part code, u would know there's almost english there :D
Grynte 24 Feb, 2023 @ 1:46pm 
I only speak danish and english, srry
Finaryman  [author] 24 Feb, 2023 @ 1:24pm 
also take any fan translation to consideration to be added
Finaryman  [author] 24 Feb, 2023 @ 1:22pm 
but i receive any bug reports ragarding translation function that i have in game. try to fix them
Finaryman  [author] 24 Feb, 2023 @ 1:21pm 
translation process is under work
Finaryman  [author] 24 Feb, 2023 @ 1:20pm 
i already fixed that bug we saw together, it's still there?
Grynte 24 Feb, 2023 @ 1:17pm 
I saw a bug where when you spawned in random tiles they glitched and spawned 5 plots instead of 1, also most of the artwork isnt from the real game/cant see what it does, and most of the stuff is in a finnish language with no translations whatsoever, please fix these things in the future~