Space Engineers

Space Engineers

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Better Spotlights
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Type: Mod
Mod category: Block, Other
Tags: NoScripts
File Size
Posted
Updated
6.230 MB
21 Aug, 2021 @ 6:19pm
31 Dec, 2024 @ 7:38pm
8 Change Notes ( view )

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Better Spotlights

Description
This mod makes a number of improvements on spotlights, based on what exists in reality.

The hazy cone effect is removed, and the light produced is cast farther than vanilla spotlights. In reality, the cone of light haze is an effect only seen in dense atmospheres, and its appearance is also a sign of why the light is limited in range. Most of the environments a space engineer will find themselves in won't do either. In space, or on the Moon, Mars, or Europa, there is little or no atmosphere to scatter or limit light. So, on half of the planets/moons, and all of space in this game there is no reason to simulate that which would not exist.

The lines in the light cast have been removed, because experiments with light show that they would not be visible beyond a few feet in front of the spotlight. In order for a shadow to be cast by objects in front of the light, much more of the light must be obscured. The glass guard that is supposed to create the lines doesn't block the central point of the light source in any significant way, and is therefore invisible at a distance from the spotlight itself.

Updated - This Mod now includes the Searchlights from Warfare 2.

PLEASE - Take the time to rate, like, or dislike this Mod.
81 Comments
Jim 1 May @ 9:36am 
Nice one. Is it possible to also increase the amount of spotlight beams visible at a time or in other words increase the display limit? Or is that a deeper issue?
stormzel 25 Feb @ 11:51pm 
nice!!!
Space Ace 1 Feb @ 12:31pm 
Just a heads up, the mod seems to modify a lot of Contact DLC blocks that it doesnt really need to touch, like the new turrets. You can remove anything that isnt a light from the CubeBlocks_ContactPack.sbc
Vas 28 Jan @ 5:47pm 
Unfortunately, had to remove this mod because it adds tons of DLC items that I can't disable with my DLC disabler mod. :P
ThePhoenixKnight 21 Dec, 2024 @ 6:34pm 
Salutations! For some reason this mod installed as a plugin has been causing issues with the Gatling and Rocket turret reskins:
When I was working on creating a mod that rebalances said turrets it was causing a confliction and overriding my mod, please remove the weapons from the CubeBlocks and only use the ones that you are actively needing for this mod to function.
David S 20 Dec, 2024 @ 11:12am 
I was going to say the same, I use the plugin version and the last update broke the interior light group, it's not there in the G menu anymore at all. The individual lights are still though.
Gemini Sierra 20 Dec, 2024 @ 8:30am 
Did you add a "light panel inv" to this mod? If so... you broke the g-menu grouping for "interior lights"
Should be noted... that this is with the plugin version of this mod. If you don't control that, do you know who does?
andersenman 20 Dec, 2024 @ 1:47am 
Thanks!
Thorn Blackwell  [author] 19 Dec, 2024 @ 4:06pm 
All spotlights have been updated. Sorry I have been slow to update my mods. Rebuilding my office, and then rebuilding my computers have delayed many things.
AVmear 30 Oct, 2024 @ 7:35am 
Hi, just tried it and for anyone wondering it doesn't works on the new floodlights.