Empyrion - Galactic Survival

Empyrion - Galactic Survival

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CX Dauntless RE17
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
81.264 KB
21 Aug, 2021 @ 6:55pm
25 Apr, 2022 @ 3:59pm
4 Change Notes ( view )

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CX Dauntless RE17

Description
Summary: Variant of The Dauntless by ArtemisRouge, but with missile+plasma loadout, and quality of life additions. I wasn't able to kill a dreadnought with the original as-is, so I made this one and confirmed that I can. Updated to handle the new items in Reforged Eden v1.7.

This craft is designed for constant roll-dodging 300-800m off the wings of a dreadnought to drop its shields and wipe out its turrets, then pummeling it into oblivion so you can salvage the Quantum Cores once defanged. Takes several engagements over the course of an hour in my experience, but this ship is certainly feasible to kill dreadnoughts solo without any quantum or auxiliary cores, even after they were increased in difficulty in April 2021.

Original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423906682

What's new vs original:

- Added more turret emplacements (and marked them up) for use when adding quantum cores
- Added separate item groups for turret types, set reasonable targeting defaults
- Replaced 3 x Heavy Missile Launcher with 3 x Heavy Laser Cannon
- Added sentry gun for boarding ramps
- Added sensors for hangar, boarding ramp, and telepad (telepad optional)
- Added armor locker, fridge, and weapons locker/armory box for your small arms/tools+ammo
- Added device groups by turret type and customized turret targeting
- Added signal groups for thrusters, turrets, fixed guns, sentries, constructor, and long-range radar (optional)
- Added regular detector so you can disable Long-Range Radar during combat to save power
- Tweaked interior to allow space for 20 NPC crew to lower CPU usage
- Fixed a few minor block placements and tweaked textures

ONLY FOR USE WITH REFORGED MOD

Specifications:
Ship Type: CV
Size Class: [2.46] 2
CPU Tier: 4 (2,114,614 / 2,100,000)
Space Hover E: 6.35 kW
Atmo Hover E: 9.88 kW
Dimensions (WDH): 62x82x32 (31x41x16b)
Dry Mass: 3.68 kt

Block Count: 3,027
Device Count: 251
Triangle Count: 14,933
Cargo Volume: 269k Harvest, 4 x 320k Ammo, 1 x 269k Ammo
Combat: 2141/2338
Infantry: 12/1

Light Count: 17
Fridges: 1
Oxygen Tanks: 2 (L+S)
Oxygen Stations: 1
Medic Stations: Biochamber Only
Armor Lockers: 1
Clone Chamber: Yes
Hull Shield: Advanced
RCS: 0
Wireless Connection Blocks: 1
Mobile Solar Panels: 24

Weapons/Tools: 3 x Heavy Laser Cannon, 4 x Minigun Turret, 1 x Sentry Gun, 12 x Missile Turret, 4 x Laser Turret, 6 x Gamma Laser, 2 x Plasma Turret
Suggested full ammo load:
400 L3 Plasma Cell, 8,000 140mm Missile, 12,000 15mm Round, 8,000 5.8mm Round (Sentry), 200 Mk240 Charge, 300 Mk200 Charge - Add proportionally if adding turrets

Suggested Tovera engagement tactic:

Flee if shield below 20%! Come in off its wingtips and dodge-roll while firing manual lasers and try to stay there, or at least level with its wings. Once its shields are down, take out rear flak first, grind down the turrets on each wing for a while, once its damage output is low, attack generators only. Once its dead in the water, blow up the nose and take out the core from there. Careful, as quantums are very near core.

Yaw / Pitch / Roll: 69 / 93 / 74
Acceleration: F / B / U / D / L / R: 71 / 71 / 35 / 129 / 35 / 35
Cargo Lift @ 0.96g: 47.4 kt
Drag / Lift: 5.1t / 109.1t

Materials:
23,966 Carbon, 11,821 Silicon,
10,820 Copper, 9,228 Xenomaterial,
9,025 Iron, 7,882 Neodymium,
6,440 Titanium Ingot,
5,516 Cobalt, 4,980 Erestrum,
4,980 Zascosium, 3,495 Sathium,
50 Platinum, 8 Wood,
56 Large Bridge, 20 Large Matrix,
10 Human Crew, 10 Alien Crew

Production Time: 13h 39m
4 Comments
Othar 28 Aug, 2021 @ 12:27pm 
ok.. i see the two thrusters to go down didn't respect the 'free exhaust' rule... damn.. need to redo that
Othar 28 Aug, 2021 @ 12:12pm 
hello.. nice ship, but no Thrusters to go down ???? it's bit hard to move
RedScourge  [author] 25 Aug, 2021 @ 8:05pm 
@Samsquatch Actually I've never seen it warp away before either, so I have no idea if it can, but I wouldn't want to risk wasting that much ammo only to have it warp away before i salvaged it
Samsquatch 25 Aug, 2021 @ 7:08pm 
I have never seen a Tovera warp. Is that a thing?