RimWorld

RimWorld

96 ratings
Mood Matters
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
196.166 KB
21 Aug, 2021 @ 8:40pm
26 Jun @ 10:36pm
14 Change Notes ( view )

Subscribe to download
Mood Matters

In 1 collection by Imranfish
Imranfish's Mods
5 items
Description
Mood Matters
Makes various stats scale to the colonist's mood. Mood now slightly affects a colonist's general efficiency at all times, and so it is more important to manage. Low mood causes colonists to perform worse, but having high mood will give them an increase in efficiency.

Fully customizable in the settings menu found in More Mod Settings.

The following stats are at 90% efficiency at minimum mood, and 110% efficiency at maximum mood:
- Global work speed
- Move speed
- Learning rate
- Rest rate
- Negotiation ability
- Trade price
- Meditation rate
- Conversion power
- Suppression power

The following stats are at 95% efficiency at minimum mood, and 105% efficiency at maximum mood:
- Immunity gain

Requires XML Extensions.

Source code (with comments): GitHub[github.com]
25 Comments
Imranfish  [author] 2 Jul @ 9:53pm 
Latest XML Extensions update should have fixed any errors that this mod may have produced in the past
De Uz 21 Jun @ 7:40am 
Wait this isnt a thing in vanilla?
Konop4t 27 Jun, 2024 @ 4:04am 
still works on 1.5:lunar2019piginablanket:
Dombie The Zombie 22 Jun, 2024 @ 11:18am 
Feels like a nice replacement for mental breaks, to be honest.
Ionfrigate12345 11 May, 2024 @ 2:22pm 
I tried this mod in 1.5, the screen keeps flashing and pawns all disappeared. No idea what happened. I checked the source of this mod, nothing but XML. Maybe this mod could be better implemented by C# scripts instead, for XML has no compilation stage telling you what's wrong in the new version.
Artica 10 May, 2024 @ 8:02am 
Heyo, I checked it works in 1.5 might only need some re check on dev part but if you can't go without it, it's okay to have it enabled in your game
kongkim 14 Apr, 2024 @ 1:05am 
Will the mod be updated to 1.5 :)?
Гений 11 Apr, 2024 @ 11:43pm 
Hi, mate! Thanks for awesome mod. This is really good feacher. Could you please advise if you've tested it for 1.5?
ZAX 1 Sep, 2023 @ 1:38pm 
Another should-be-in-vanilla feature, people never know they would need this until they stumble upon it. Awesome mod!:steamhappy:
Nishe 25 Aug, 2023 @ 10:51am 
That immunity gain speed one is quite interesting. Adds a new mechanic making it more important to provide recreation sources for sick pawns. I like it.