RimWorld

RimWorld

2,309 ratings
[NL] Facial Animation - Experimentals
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.042 MB
21 Aug, 2021 @ 11:22pm
6 Jul @ 12:38am
54 Change Notes ( view )

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[NL] Facial Animation - Experimentals

Description
Required Mod: Facial Animation - WIP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635901197

The best body textures for this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820615654

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".


Features:
  • Repainted Eyeballs.
  • Drawing Sclera
  • Mood-dependent changes in complexion.


Dear Users

Thank you using my Mods, Facial Animation has been patched by various modders.
I'm very happy about that. However, at the same time, it was becoming difficult to add new features.

So, I decided to split Facial Animation into two mods. This mod is for the human race.
It contains only textures and definition files enabling new features.

If you are interested in my textures and you want to trying new features, please activate this mod.
I apologize for any inconvenience.


Dear Modders

In order to release the new features of Facial Animation faster, this mod has been separated from Facial Animation.
Therefore, the new features implemented in this mod do not consider compatibility at all.
If you create a compatibility patch, it may not work properly depending on the future updates of this mod.

PS
Initially, I expected only to apply the facial textures and facial animations I created for humans to the other race's faces. When I released new features and add new definitions, I wanted to reflect them automatically to other races. In other words, I did not expected that patch mods changes and replaces original textures and definitions. However, in reality, in some cases, some mod was released replacing textures and definitions. In such cases, it was not desirable for them to automatically reflect my changes.Also, since my mod only supports overriding textures and definitions, if I add new textures and definitions, modders cannot remove them.
Then, I separated my mod to 2 mods. If you are patch modder and you want to reflect new features to your mods, you can make this mod a prerequisite. However, you need to understand that future updates will automatically reflect changes to your mod.

Caution
Redistribution of this MOD data is prohibited.




Release Note



2025/07/06
- Added provisional support for version 1.6.

2025/02/24
- Added highlight textures to all head blank face types. Now, by adding highlights, we have ensured that the depth and contours remain visible when a pawn is standing in the dark or has a darker skin tone.

2024/11/04
- Added new LidType for Male, LidSharp.

2024/10/06
- Repainted all mouth images to include white-colored teeth.
- Added a new skin option: SkinFreckledCheek.

2024/09/29
- Added some new headShapeDefs, hot and cold.
- Added Haul animation defs.

2024/09/16
- Repainted some textures.
- Added some new mouthShapeDefs, sad, tight, puzzle, surprise.
- Modified a some faceAnimationDefs.
- Added some new faceAnimationDef, Flee, Reading.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.

2023/12/09
- The male pawn's parts were almost completely redrawn.
 Jaw height and face size are now about the same for males and females. Improved hairstyle compatibility.
- A new mouthShape, "smile", has been added to the mouth.
When Mood is 80% or higher, the "smile" mouthShape has been shown.

2023/11/03
- Added an new LidType.

2022/07/05
- Processed all images to make the edges less noticeable.

2022/05/08
- Added an new def file. It changes each eyes when pawns have ArchotechEye or BionicEye.
- Repainted female head textures.

2022/04/24
- Fixed the probability of fang mouths being generated.

2022/04/23
- Added a mouth part which it has fang!

2022/04/17
- Added a lid part.

2022/04/12
- Added a freckle part.

2022/04/03
- Added a thick brow part.

2022/01/16
Large updates! ... for me.
- Changed the structure of the eye! The movable range of the eyes has been greatly expanded.
- Changed all eye graphics due to suitable above new method.
- Changed some male graphics, eye , mouth and heads.

2022/01/15
- Changed texture paths in Experimentals . Therefore, Experimentals and WIP now refer to different textures.

2022/01/02
- Added a new Def definition "half", a new special implementation that can partially hide the eyeball.
- Added two animation defs, for Blink and WaitCombat using half LidShapeDef.

2021/12/19
- Implemented Teary eyes. Teary eyes are now displayed when the pain becomes too strong.
- Pale face due to low mood and embarrassed face are shown at the same time.
- Removed unnecessary transparent images rendering to reduce the load.



2021/11/07
- When the pawn's mood is high, their cheeks become slightly colored red.
- When the pawn's mood is moderate, their cheeks lose color.
- When the pawn's mood is low, their face turn pale.

2021/10/31
I tried to use Render Texture for creating facial part textures in this release version.
Please let me know if you find any problems that happen again and again.
- Repainted all eye textures (female) to match the new shaders.
- Added mask image paths to the eye defs.

2021/10/19
- Added new eye type.



ユーザーの皆様へ

Facial Animationをいつもご利用いただきありがとうございます。
Facial Animationはこれまで様々なModderの方々によってパッチが作成されてきました。ありがとうございます。
しかしながら、同時に最近は互換性を考えると新機能の追加が難しいと感じてきています。

そこで、私は表情Modを2つに分離することにしました。
新機能を試してみたい方は本Modを有効化してください。ご不便をおかけしますが宜しくお願い致します。

Modderの方々へ

FacialAnimationの新機能を高速にリリースするため、本ModはFaicalAnimationから分離しました。
したがって、本Modに組み込まれた新機能は互換性を重要視していません。
互換パッチを作成する場合、本Modの今後の更新によっては正常に動作しなくなる可能性があります。
214 Comments
C0lin2000 20 hours ago 
game is crahsing if you trigger the new hunter drones
Zef 11 Jul @ 12:27pm 
when i disable UNAGI Vanilla Hairs everything works again.. weird
Zef 11 Jul @ 12:16pm 
I'm having issues right clicking on objects when i have this and the [NL] Facial Animation - Experimental mod enabled.

When i disable these mods the right clicking on objects (like butcher table to butcher animals) works again.
Arkblade 11 Jul @ 10:34am 
先日の報告について、おそらくは詳細がわかりました
・ゲーム起動直後のゲームプレイ開始時、Modの組み込みの表情ブラウザで、表情アニメーションが正しく再生されていません
 この現象は、表情ブラウザ上でアニメーション再生を止めた状態で、ドロップダウンリストからではなく、現在の表情名の左右にあるボタンで表情アニメーションを切り替えることで以降は正常に戻るようです
重篤な内容ではないので、お手隙の際にでもご確認いただけると嬉しいです
AntFrank 11 Jul @ 8:22am 
The eyes of statues will move when you have this mod installed, looks creepy but funny.:lunar2019laughingpig:
A homeless orphan 10 Jul @ 11:43pm 
Thanks for the update
CullingCommando 7 Jul @ 12:37am 
I love this mod, brings so much more life to the characters. However, I would like to make note that it doesn't change the bionic eyes; just defaults to vanilla. No issues with the mod itself, just thought that was a little jarring. I do wish this wasn't a mod and could just part of the base game.
HYDRA 6 Jul @ 2:07pm 
Iconic
Himaki 6 Jul @ 12:39pm 
Thank U!!!
Arkblade 6 Jul @ 11:55am 
アップデートありがとうございます。ところで、このModの組み込みの表情ブラウザで表情を再生したときに、派生の部分が再生されないのは仕様でしょうか?
(AttackMelee2とかLovin2とか、~2とついている部分が再生されないように見えます、そもそも表情リストにもありません)