Tabletop Simulator

Tabletop Simulator

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Dungeon Lords [Scripted] [+Festival Season]
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4
Language: English
File Size
Posted
Updated
623.814 KB
22 Aug, 2021 @ 12:13am
20 Oct, 2021 @ 9:37pm
7 Change Notes ( view )

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Dungeon Lords [Scripted] [+Festival Season]

Description
A scripted version of John.Calvin's excellent Dungeon Lords mod.

Scripting includes:
Automatic game/year/season setup
Automatic minion assignment
Automatic adventurer assignment
Scripted spell spying - no longer do you have to memorize the spells when you look at them!

All Festival Season content
Bidding aids for the festival and For Dungeons in Developing Countries

Future Planned Work:
Automatic Scoring
Automatic Paladin Movement
Minions Bearing Gifts
possibly more?

From the publisher's website:
In Dungeon Lords, players take up the role of a dungeon lord, who is trying to build the best dungeon out there. Hire monsters, build rooms, buy traps and defeat the do-gooders are all part of the job.

The game is played over two years, and every year consists of 4 seasons (or turns). During each turn, players will send out their workers to prepare their dungeon for the visiting adventurers. Each adventures will be allocated to a specific dungeon, depending on the level of evil of its Master, and at the end of each year, the heroes will explore the dungeons. Scoring in the game is based upon what the players have built, which monsters have been hired and which heroes have been captured.

Many thanks to John.Calvin for the mod this mod was built from, and BoneWhite and the other members of the TTS Discord server for help with the scripting, and a nod to EZ for their scripted version of Dungeon Lords. Credit to Ramun Flame, who I cribbed off of to make my start menu UI. They've made some really nice mods!

Please let me know if you find any bugs!
8 Comments
Adzi 2 Jan, 2024 @ 12:23pm 
I'm having problems with 2-player games... on both attempts, the scripting breaks on the second season - some of the reclaimed actions are moved on the dummy boards for some reason, the script doesn't draw blocked actions for dummy players, and any attempt to progress further just ends in the script drawing another set of adventurers on top of the already drawn ones.
Thanks for the awesome mod!
ArcanistLupus  [author] 20 Oct, 2021 @ 9:40pm 
@巧克力仙贝 Thanks for the heads up! All three problems should be fixed now. The gold/food/imp problem was caused when I streamlined a bunch of code, and missed that particular function. The pet passing due to a misplaced line of code. The bidding had multiple problems.
Every time I tried to pass a pet or pay gold/food/imp, I got an error. In addition, bidding dosen't seems to work correctly.
ArcanistLupus  [author] 9 Oct, 2021 @ 7:03pm 
Second major update! Unique Opportunities, Pets, and the Festival itself are all now fully scripted! As always, bug reports are always welcome.
ArcanistLupus  [author] 10 Sep, 2021 @ 6:02pm 
First major update! It is now possible to play a five season year, with all the expansion content! Unique Opportunities and the Festival Season are not yet scripted, but they can be handled manually. As always, any bugs reported here will be fixed as soon as I figure out what is wrong!
iSoul_ 22 Aug, 2021 @ 11:53am 
@ArcanistLupus Yes, Fixed. Thank you very much.
ArcanistLupus  [author] 22 Aug, 2021 @ 9:25am 
@iSoul Should be fixed now, thanks!