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RimWorld

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[OBSOLETE] A RimWorld of Magic - Blackguard Class
   
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Mod, 1.1, 1.2, 1.3
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22 Aug, 2021 @ 3:35am
7 Sep, 2021 @ 1:34pm
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[OBSOLETE] A RimWorld of Magic - Blackguard Class

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Use the new version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2698985616

Adds the Blackguard Class: Blackguards, also referred to as antipaladins, were the quintessential champions of evil on the Rim. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the more malevolent deities.

They accomplished their goals by any means necessary, whether through subterfuge, dark magic, anarchic destruction, or overwhelming force.

Among those individuals that ventured down the road of the blackguard were many who forewent more altruistic paths. It was not uncommon for fallen paladins and disgraced rangers to seek out a new life as one of these black knights.

Due to their proficiency with shadow magic, Blackguards were often found in the service of the deity Shar.

Source: https://forgottenrealms.fandom.com/wiki/Blackguard
https://www.gmbinder.com/share/-LXm5YsYwHNGPsmFs8uo
https://www.realmshelps.net/charbuild/classes/prestige/general/blackguard.shtml

Work your pawns to death, resurrect them as shock troops, and command from the rear!

Mage: Shadow, Shield, Bestow Might, Raise Undead, Fog of Torment, Dominate
Fighter: Shroud, Wave of Fear, Spite, Move Out, Nightshade, Veil of Shadows
Learnable: Shield Other, Cantrips (Heal, etc.)

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.

If you have any suggestions for changes let me know; I do want to keep it at six abilities for magic and six for might though.

Update: Replaced Soul Bond with Raise Undead. Replaced Blink with Fog of Torment.

NOTE: you need to convert your undeads before they die if you want them to match your ideology; or, if you want the undead to be considered slaves, you need to enslave them before killing and raising them.

If you have ideology installed, then the Blackguard gets a slavery suppression bonus.
40 Comments
Lord Archadeas 7 Sep, 2021 @ 7:56am 
Sounds good :) Yeah, it seems morale boosts dont work on them. I currently have 2 undead groups kind of stranded until I can get my helicopter up and running to extract them, so they are just hanging out dismantling the map and creating little pill boxes, trenches, etc. I can confirm meds work on them still though, so my combat undead are always high on something in combat, so far Go Juice is a good one for my elites, when they start getting addicted or problematic, "Refresh" them. We need a commander Undead. I so far have 3 necros, 2 death knights, 2 summoners, and havent seen a blackguard, but I am holding out hope. I like that the "Observed Undead" is gone for now.
Netzach Sloth  [author] 6 Sep, 2021 @ 9:33pm 
I might replace Shadow Strike with Move Out. Most of the Commander abilities don't work on undead (auras) or are pointless on undead (hold position), but move out works on them, and is kinda useful.
Lord Archadeas 6 Sep, 2021 @ 7:24pm 
Looks like undead got fixed in RWoM its good over all, though my undead army now needs a commander to march around on the battle field.
Hans 28 Aug, 2021 @ 12:02pm 
Hey there :D
Is it possible for you to update some classes? Many feels way to weak, and other are bugged, there you cant add points to a skill because the symbol from the first improvment left. The second and third ones are there.
And ich think the game is really heavy ranged based combat. So we need classed for that :D
Greetings from Germany :)
Nightmare-Nexus 28 Aug, 2021 @ 10:14am 
well the warhammer mod that adds chaos magic does just that with one of the paths, and then you also got the cults mod that summons varies types of other worldly creatures.
Lord Archadeas 28 Aug, 2021 @ 10:02am 
Thats from Kures. I mean Undead being a state of a pawn that doesnt directly affect them, besides hunger, and some small things, but have branches, including "Mindless" undead, that are more how they are now, then we can also have Liches, ghouls, wights, even wraiths. And the ability to summon/become/create these would make things even more interesting. I would love to see more demonic summons, and plannar beings.
Nightmare-Nexus 28 Aug, 2021 @ 9:54am 
but it also might be a part of the Kures pack expansion.
Nightmare-Nexus 28 Aug, 2021 @ 9:53am 
or. there is a new class called the duskbringer that was added to RWOM that has a mixture of light and dark abilities aswell
Nightmare-Nexus 28 Aug, 2021 @ 9:52am 
could use the death knight heal if you wanted a heal that would maybe fit the theme
Netzach Sloth  [author] 28 Aug, 2021 @ 6:22am 
That would be pretty cool if they acted like summoned animals that can work, instead of like regular pawns.