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Fortunately the previous save turned out to be unaffected. Maybe having electrum buildings planned but not built at time of save is what causes the issue?
Say, any plans to allow this to be used with FrostyPlanet (Specifically, the Ceres Fragment during Worldgen?)
That I wouldn't mind, but I do mind that wherever I set these resources as a filter (storage bin, conveyor loader), they are removed from the filter on next load.
Just fyi:
When you transform Elektrum into gold via Rock-Crusher or Smelter (mod) you can lose your save file:
"Trying to add Electrum:UnitType quantity but units dictionary already has key Electrum with unit type:mass"
I now deleted (Trashcan) all my Elektrum to be safe.
try using mod updater to force update this mod in case it's not the correct version. Otherwise, is it the mod making the game crash?