RimWorld

RimWorld

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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
387.805 KB
23 Aug, 2021 @ 2:16pm
26 Jun @ 1:51pm
19 Change Notes ( view )

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Choose Pawn Settings

In 1 collection by Mlie
Developed by me
109 items
Description


Lets you change stuff for pawnkinds.
Started as a replacemet for Configurable Biocoding but started adding more properties to modify.

Currently implemented
  • Biocode Chance
  • Chemical Addiction Chance
  • Combat Enhancing Drugs Chance
  • Headgear Chance
  • Combat Power
  • Tech Hediffs Chance
  • Tech Hediffs Money
  • Tech Hediffs Tags
  • Weapon Money
  • Weapon Tags
  • Apparel Money
  • Apparel Tags
  • Generation Age
  • Gender Probability
  • Death Acidifier
  • Royal Title Chance (Royalty required)

Changes are instant but will only affect pawns when they spawn.

If you have suggestions on more properties to change, leave a comment and Ill look into adding it.

[dsc.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: gameplay tweaks
137 Comments
Rim Baby 9 hours ago 
Sorry to clarify, it seems I can't overwrite the empire armors no matter what tags I use, weapons seem fine though.
Rim Baby 9 hours ago 
Having the same issue as Beowulf
Moonshrooms 11 Jun @ 11:29am 
Gotcha, thank you for the reply!
Mlie  [author] 10 Jun @ 10:23pm 
@Moonshrooms Combat power is a value to let the game know how strong the unit is. The higher the value, the fewer are spawned. It does not change its actual combat prowess
Mlie  [author] 10 Jun @ 10:22pm 
@spycats There should already be a mod for that I think
Moonshrooms 10 Jun @ 3:38pm 
Hi there, I was hoping for some clarification. Does the Combat Power slider change the amount of combat prowess that pawn is capable of (as in, they can spawn in with higher quality gear), or does it just change how powerful the game considers that pawn to be? I'm trying to tweak the tribal raiders so they come in stronger, but with less numbers to save my poor computer late game lol. Thanks for making this awesome mod!
spycats 10 Jun @ 2:02pm 
hey could you add something to let us change the probability of xenotypes, so everybodies a baseliner?
spycats 6 Jun @ 12:50am 
finaly after atleast 3 hours i fixed my modlist, somehow the vanilla furniture expanded mods were causing the crashs and now i can finaly sleep. i wish you a good morning and now i shall leave.
spycats 5 Jun @ 11:20pm 
actual on second thought i will write that down and on a notebook because i got rid of the mod that i wanted to use for one factions armor, since i think it was causing crashes. still thank you for your help
spycats 5 Jun @ 11:15pm 
ok, i will now attempt to figure that out.