Arma 3
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Operation Extras - AI
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
2.829 KB
24 Aug, 2021 @ 12:54am
6 Sep, 2021 @ 7:15pm
5 Change Notes ( view )

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Operation Extras - AI

Description
Operation Extras - AI.

1. Modified CfgAISkills with (I think) a nice balance.
Intended to be used alongside BIS_fnc_EXP_camp_dynamicAISkill, but that is optional.

2. Modified CfgBrains so AI can be suppressed more easily.
Allows and encourages players to close-in with the enemy rather than engaging at distance.

3. AI engage targets at longer ranges.
Recommend using SAFE Behaviour and GREEN / WHITE Combat Modes on AI.
6 Comments
Maff  [author] 29 Jul, 2023 @ 9:17am 
There should be no issue with RIS.
I've never tested it with any other AI mods but I do know that LAMBS will likely overwrite this, or vice versa.
KENIXII 29 Jul, 2023 @ 8:49am 
does it works with built in ai scenario like RIS and does it compatible with other ai mods like ai accuracy ai prone lambs etc?
Maff  [author] 29 Jul, 2023 @ 8:32am 
AI can see further than default value which means they engage at longer ranges.
KENIXII 29 Jul, 2023 @ 3:34am 
so now teamate ai and enemy will shoot longer distance by default?
Maff  [author] 6 Sep, 2021 @ 8:04am 
Ah. I've added CUP in the requiredAddons.
I'll fix it in a day or two.
Thank you!
Ivan Cherganov 5 Sep, 2021 @ 9:34am 
it says it requires something from CUP when loadingg the game through the launcher