Barotrauma

Barotrauma

55 ratings
Bomber Tuff
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24 Aug, 2021 @ 7:56am
24 Aug, 2021 @ 1:25pm
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Bomber Tuff

Description
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Bomber Tuff is a Deep Diver class submarine, made to be versatile and efficient at any enviroment in Europa, it's design is based on a artwork from a spaceship that i've decided to transform into a submarine. The way you should use it is by buying it from stations, but you can already start a campaign with it.

It contains:
-In-chat warnings for main systems for situational awareness.
-Reserve Battery System.
-Automatic Toggleable Discharge coil.
-Shuttle bay with hydraulic doors, containing a shuttle for long expeditions.
-Several weapons around, with a pod to add any new weapon.
-Big cargo bay for transport missions.

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Price: 30000mk

Recommended Crew Size: 4 - 10

Max Horizontal Speed: 30 Km/h
Max Vertical speed: 18 Km/h

Do not copy, modify or reupload it without contacting me first, it's forbidden by Steam User Agreement and will be taken down on sight by Copyright Infringement

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Bomber Tuff é um submarino de classe Abissal, feito para ser versátil e eficiente em qualquer ambiente de Europa, o design dele foi baseado em um trabalho artístico de uma espaçonave que eu decidi transformar em um submarino. A maneira que ele deve ser utilizado seria para ser comprado durante uma campanha, porém você pode iniciar com ele sem problemas.

Ele contém:
-Avisos no chat sobre sistemas principais.
-Sistema de Bateria Reserva.
-Sistema Alternável Automático de Bobinas de descarga elétrica.
-Baía de acoplagem para submersível com porta hidráulica, contendo um submersível para longas expedições.
-Várias armas ao redor, com um ponto reforçado de torreta para ser anexado novas armas.
-Grande local de armazenamento de carga, para missões de transporte.

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Preço: 30000mk

Tamanho recomendado da tripulação: 4 - 10

Velocidade máxima horizontal: 30 km/h
Velocidade máxima vertical: 18 km/h

Não copie, modifique ou reposte sem me contatar primeiro, cópias não autorizadas ferem o código de Conduta da Steam e será derrubado por inflingir direitos autorais
8 Comments
Potatue660 5 Jul, 2023 @ 6:09pm 
bottom airlock pump will not pump out in the 1st area
CyanCatMan 1 Nov, 2021 @ 9:52am 
That instant pressure is a lack of a hull placed in the sub.

Cool that the author still hasn't fixed that.
☥⛧your ghoulfriend⛧☥ 31 Oct, 2021 @ 10:42pm 
So, I've noticed some pretty big problems. There's a bug in the top right compartment, where if there's been lots of flooding, there's just magical floating water there that stops at some sort of invisible wall, that's high pressure if you walk into it. There's also multiple doors that don't automatically close, and having no doors vertically also causes a lot of concerns.
Dahaka 3 Oct, 2021 @ 3:16pm 
Parabéns pelo submarino ;)
BilboTeaBaggins 26 Aug, 2021 @ 1:18am 
Nice Cock
CyanCatMan 24 Aug, 2021 @ 2:28pm 
If the power cannot be fixed you may want to include it's Relay dependent.
This is barotrauma, not everyone takes moderation seriously so there's bound to be incidents.
⛧Zaphyra⛧  [author] 24 Aug, 2021 @ 1:33pm 
@CyanCatMan I've noticed that the top part had a lack of a gap, so i fixed it.

The rest of the hulls are placed properly, if you look at vanilla submarines, they are placed the same way too.

i've also updated the shuttle so it's battery has more capacity for longer duration, as well as recharge time too.

I can't do nothing about the eletric system because it works this way, it's very simple and even though one wire can put down the entire system, it shouldn't be a problem as long as nobody disconnects it.

Thanks for the feedback tho.
CyanCatMan 24 Aug, 2021 @ 12:50pm 
Several of the hull locations are not set right.
So you have a top airlock that doesn't flood when it's broken for example.

This ship over relys on Relay Components.
So if you disconnect one from the wall several ship functions go down instantly.
Let alone if someone messes with one wire from the 20 that are on the wall, besides the junctions themselves.

The shuttle loses power far to quickly with only one battery powering oxygen, guns, coil discharge, and suit oxy refils.