Conquest of Elysium 5

Conquest of Elysium 5

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Secret Classes (dead, get the better version instead)
   
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24 Aug, 2021 @ 5:54pm
25 Aug, 2021 @ 11:28am
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Secret Classes (dead, get the better version instead)

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Get this instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2609066382

Far better than my tiny brain version...

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Someone was going to do it. Underpowered? Overpowered? Boring? Fun? No idea. Seems to work though in test games (as in I only started a map with them and a quick battle with one) of the three secret classes.

Other than that, I took the base secret class files and removed the hidden part of them (and the north/south preferences). They are completely default otherwise, nothing added or changed. They do start with the proper citadels.
11 Comments
MoloMowChow 22 Sep, 2021 @ 2:26am 
There are inaccuracies with the Beholder in this mod and the actual secret Beholder AI class in CoE5.

The Beholder commander for the secret class should be "Ancient" Beholder and not "Elder" Beholder, as Ancient Beholder actually has druid rituals.
Additionally, I've seen the AI beholder class in CoE5 actually recruit nature based commanders such as druids, witches, and hoburgs, and spawns with a Dwarven Ballista.

My guess is that you copied the bare bones class file from the old ripped CoE4 data instead of testing if they changed or what they can do in CoE5.
It's possible that Archmage is also different in CoE5 in what they can recruit, but it's harder to tell.

Until someone properly datamines the files of CoE5, this mod should be treated as inaccurate
DeX 6 Sep, 2021 @ 3:49pm 
yo a question but is it possible to make the bandit king playable?
Kilawa 27 Aug, 2021 @ 11:05am 
Does the Archmage have the ability to ever recruit more of himself, or is it like the Troll King, where it's one and done?
Dovenius 25 Aug, 2021 @ 7:17pm 
u ryt
Astartes  [author] 25 Aug, 2021 @ 4:23pm 
Considering they are meant for "AI" and they are supposed to be hidden...probably no descriptions for this one for them. And updating mods for something small may break peoples saves so wouldn't be worth the chance.
DeX 25 Aug, 2021 @ 4:21pm 
thanks, I can finally rule elysium as the lord of all goblinkind
Dovenius 25 Aug, 2021 @ 3:53pm 
also are you going to add a description for the secret classes ? since they appear to be blank
Dovenius 25 Aug, 2021 @ 3:28pm 
OMG tyyy ive always wanted to play as the mage and the gobo emperor
Astartes  [author] 25 Aug, 2021 @ 11:29am 
Fixed goblin king recruitment :)
Astartes  [author] 25 Aug, 2021 @ 10:38am 
Going to try to fix that if possible. It could be their starting citadel (since when as a test switched it to dark citadel, you didn't even get goblins). Its also simply possible they don't work fully in CoE5 since they are meant for AI only...but I posted on the forums to see if anyone has any advice.

Don't see anything different from goblin king to other races I modded, so its a bit confusing. But again, maybe its a CoE5 thing since they aren't actually meant to be playable.