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It is by design that star systems are destroyed when MCSS is completed.
Make sure you have colonized star systems in addition to your fortress systems.
My last and final question, because I am not sure if this is how it should be.
Is it normal or planned that all planets / Babel`s Spires are destroyed by the gigastructure/ship as soon as it is complete? (Game Over)
I fixed it with an external planet, one hyperlane away.
@6thStrikeUnit
The description regarding MCSS upgrade has been corrected.
Sorry if I'm bothering you with this, unfortunately I found something else... i think
(Always for machine species).
The same flag problem is now at Stage 2 God`s Heart -> Upgrade -> to God`s Brain.
The flag requires 50 pops on every rebooted planet*.
(I tryed 50 - 500 - 5k and 50K [yes i have no other hobbies])
Even with Console/debugtooltip it didnt worked to skip/set flag/instabuild.
*Or do they mean the Babel`s Spire? They are not colonizable for me.
I mainly tried the “fcss_mcss.5XX” [20-40] but without success.
Unfortunately I'm not a dev so I don't know much about it.
Thanks in advance. =)
The internal program has been modified.
(Theory: The resource option is accidentally linked to the slave flags?)
(I even bought slaves for the other options, but negative).
You couldn't even bypass the flags with comands. Unfortunately... =/
If you could fix that would be great, the modpack is really cool so far. =) @6thStrikeUnit
And also. Can i only use slave pops to deploy stasis graves? I'm currently on a playthrough with this origin. And I'm worried that once I reached the point where I'm able to mechanize my slave pops (so I can actually put them on the machine planet). It turns out that deploying stasis graves is completely bugged anyway.
I updated it to the version that added the variables.