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As for the mechanic not being able to open the airlocks - They're locked to begin with to stop bots from going outside and killing themselves - just get the captain or a security guard to press the red button near the airlock doors so that they turn blue and then anyone can use them again... Or go into the editor and remove the need for permissions, it's as simple as that!
Would I be correct in assuming that your first submarine was one you downloaded from the workshop, instead of one of the default ones that came with the base game?
This sounds suspiciously like the same problem another user had in the past where you begin your campaign using another submarine where the creator forgot to add the "id_captain", "Id_medic" and "id_security" tags to your spawn points, as a result you don't have access to any container that has those tags attached to them.
If you go into the submarine editor and load the Triton you'll see that you have access to everything you're supposed to.
Sadly the only way I know of adding the tags onto your characters during a campaign game is to edit the save file.
firstly, great sub, one of my favourites I've used from the workshop in a long time. I've recently come back to barro after a little break and have just got to the point in my single player campaign where i can buy the Triton (also got a co-op campaign going on with a group of mates and we are approaching tier 3 stations so will be able to get it for co-op too)
however, upon purchasing the triton in my sp campaign i have found what may be a bug or something that needs updating. basically there are certain doors/cabinets/safes that seemingly non of my crew are authorised to use, even the captain. this is an issue as the locked cabinets and safes for example, 2 safes in the armoury and a medical cabinet in the medical room, are severely restricting storage space.
am i doing something wrong? is there a button i need to press to deactivate authorisation locked storage/doors?
again, great sub, thanks
Update your manners.
I've just tested this out in the submarine editor and everything appears to be working fine so please state what issues you've encountered and what you think could be done to improve things, so that way when I've next got the free time to play this game again and work on it I can actually take a look and see if it's possible to implement any changes or fixes to it.
Saying things like "You Suck", "Update your sub" or "I don't like this" 'etc' without saying why are just subjective opinions or emotional outbursts and are of absolutely no use to anyone.
As it clearly states in the description, the doors are exactly the same as the manually opened ones on the standard Dugong and Typhon 2, with the non-critical doors being auto-opening like the ones on the Humpback.
If you want to change them so they're all automatic (or manually opened) then you can do that using the submarine editor, it will only take you 5-10 minutes at the most - all the logic and wiring is right there above them.
I've played through the game using the Triton twice now, both with bots and other players and never had any issues with the doors, neither Mudraptors or Crawlers are ever a problem and are dealt with pretty fast whenever they breach the hull, only Boss or Abyss monsters ever cause any problems and none of us are more than hobbyist to averagely skilled players.
If you are having to 'massage' the doors, then one or more of your crew may be trolling and messed around with your wiring.