Arma 3
259 ratings
Kill Confirmed
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
12.519 MB
27 Aug, 2021 @ 2:43pm
30 Sep, 2024 @ 12:57am
75 Change Notes ( view )

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Kill Confirmed

Description
What is this?

Displays a notification on the player's HUD confirming kills.
Adds customizable 'Animated' Hit Markers & SFX.
Adds customizable overhead unit icons/names & enemy health bars.
Adds many other optional features (see below).


Notifications are customizable in the Addon Options menu:
- Adjust position of notifications.
- Adjust size of kill notifications or hide them.
- Adjust size of score notifications or hide them.
- Change notification fonts independently.
- Change colour of score notifications.
- Select custom fonts.
To select a custom font, the font must have a class name in CfgFontFamilies.
Select "Custom" from the Notification/Score Style lists, then enter the class name of the font in the Custom Notification/Score Style boxes.



Hit Markers & SFX are customizable in the Addon Options menu:
- Hit Markers types & SFX can be disabled.
- Change Hit Marker style.



Unit Icons are optional & customizable in the Addon Options menu:
- Enable/disable icons independently for groups, friendlies & enemies.
- Enable/disable visibility of group & friendly icons through cover.
- Adjust colour, transparency & visible distance of icons independently.
- Optional 'downed' icon for unconscious/incapacitated units.

Player group & friendly unit icons will always be visible within the selected distance, unless view is obstructed. Friendly names of units will be displayed when in the player's crosshairs but only for half the selected distance.
Enemy icons are displayed when the player knows about their presence (spotted by player or group member). Enemy icons will remain visible until the player no longer knows where the enemy is (game engine mechanic), or the unit dies. Enemy health bars are displayed when ADS.

Warning! - Unit Icons can be CPU intensive on missions with lots of units, reducing FPS.
(Note - Will probably require disabling of vanilla enemy & friendly tags in difficulty settings)



Optional:
- On-screen player scoreboard.
- Kill Feed displayed in system chat.
- HUD showing player health (ACE compatible).
- Health regeneration (slowly replenishes lost health after 15 seconds without taking damage).
- Full First Aid Kit healing.
- Kill Info card showing Player Card & Emblem when killing or being killed by enemies.

Preview Player Cards & Emblems[drive.google.com]

Kill Notifications:

ENEMY KILLED
HEADSHOT
PAYBACK
LONG RANGE KILL
POINT BLANK KILL
EXPLOSIVE KILL
VEHICLE KILL
ROAD KILL
DRONE KILL
ASSIST


Links to other stuff:

Kill Confirmed Mission Script[github.com]
Team Deathmatch HUD Mission Script[github.com]
Sector Control HUD Mission Script[github.com]
Popular Discussions View All (2)
6
24 Jun, 2022 @ 3:21am
keys for server
Spud
0
21 Jul, 2023 @ 2:27am
🇨🇳中文翻译如下:
Veeja
328 Comments
Tokyo Cowboy  [author] 24 Jul @ 9:27am 
@V1
I think this is due to the images not being pre-loaded. I'm not sure how to do that. Currently, the images are loaded using Structured Text and formatting with a variable to return the player's current health, which creates the file path of the images. The images only flicker the first time they are loaded. For the health bar there is 101 images. Just switch to the text version to avoid the flicker, sorry.
V1 22 Jul @ 10:37pm 
Anyone knows why the health bar and first aid kit icon keeps flickering when enabled?
EL Ramirez 8 Jun @ 10:35am 
nice mod, only what it need is fix player flickering at start and disable any ui from screen by default
Tokyo Cowboy  [author] 7 Jun @ 1:05am 
@no_sweat

They are off by default. You might need to turn them on in addon options.
no_sweat 6 Jun @ 2:29pm 
the hitsounds dont work for me, any help?
FCF 4 May @ 2:23am 
Can you reset score with a button?
Wolves Hero 21 Mar @ 9:31pm 
Awesome worked great on Antistasi Ultimate when I host LAN singleplayer
Arkblade 5 Mar @ 7:34am 
@Tokyo Cowboy
https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#Draw2D

Could the problem you are having be alleviated by this EH?
Shy 16 Jan @ 7:51am 
whats with the flashing of players uniforms when spawning in?
if its some sort of invulnerability thing it doesn't quite work.
Great mod though, I shoehorn this in whenever I can for my groups missions.:bigjohn:
Arkblade 30 Nov, 2024 @ 7:23pm 
When the compass is unequiped, a script error seems to occur.
compass_display.sqf line86

I don't know if this is the cause, but once the compass is unequiped, the UI is no longer displayed even if the compass is equip again thereafter. Of course, this error only occurs when the Require Compass option is enabled.