Conquest of Elysium 5

Conquest of Elysium 5

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Safe Hell Gates [No Infernal Invasion]
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28 Aug, 2021 @ 6:18am
18 Sep, 2021 @ 11:42pm
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Safe Hell Gates [No Infernal Invasion]

Description
A very simple mod preventing the Infernal Invasion event by two means:

1. Removes Mad Cultists from the map, which should reduce the frequency of the event.

2. Should a gate still open, Inferno is very passive now.

Updated due to the loss of event modding in the recent patch 5.06.
27 Comments
Nathan Pascal  [author] 8 Dec, 2023 @ 7:12am 
Mm, interesting. I remember to once have seen a screenshot of an Ant Queen opening a Hell Gate, not sure if that might be a weird bug or rare interaction in the base game.
I don't think my mod here should do anything to Old Wizards, but many patches have taken place since I last changed something, so I hope the passiveness still works as intended.
Gilliland 8 Dec, 2023 @ 5:47am 
I usually get mad cultist prompts with hell gates but after installing this it said an old wizard, idk if this is known but it shouldnt be a huge deal if they are more passive
Nathan Pascal  [author] 19 Dec, 2021 @ 6:42am 
I don't think you can add mods in mid-game in general, since the save game remembers, which mods it has activated. But you can edit already active mod files.

If you have any other mod enabled in your current game, you could copy paste all those relevant lines from my Safe Hell Gate mod into the other mod file.

They are under Steam/steamapps/workshop/content/1606340/ then some other long numbers for each different mod. You would only need all lines from the end that look like:

selectmonster "Demonic Locust"
infwander 14
wanderrest 80
wandermaxdist 4

not the stuff before that. Then it should take effect, once you load the savegame.
Hope that helps somehow.
Feraa 18 Dec, 2021 @ 5:34pm 
I wonder if this works if added mid-game. I'm a warlock in my current game, and I accidentally dug down while in Agartha. Dealing with the Infernal forces is NOT a fun time at my current strength, and making them passively roam instead of trying to invade would be nice.
Nathan Pascal  [author] 18 Sep, 2021 @ 11:51pm 
Note, they may still wander around a little bit here and there on Elysium, but nothing evem remotely close to an real invasion happened in my testing.
Nathan Pascal  [author] 18 Sep, 2021 @ 11:48pm 
Here is another solution.
Inferno is complacent now, Gates may open and stay open, but infernal forces do not move out to conquer the world. Should have no influence on Demonologist summons.
Nathan Pascal  [author] 18 Sep, 2021 @ 10:21pm 
From what I have read now, modding events are broken in general for everyone now, so my previous solution would not work either.
Maybe it is time for yet another new solution...
Niu 18 Sep, 2021 @ 12:44pm 
Yeah, with the solution you had of an event breaking the portal after it's created, it was only the demonologist portals that I saw problems with.
Nathan Pascal  [author] 17 Sep, 2021 @ 10:14pm 
Yeah, from what I have heard in the Discord, Event Modding is a bit broken right now.
Now, I am afraid the best solution would be to wait for the next game patch to fix the issue, or should I return to the previous solution? Ah, decisions, decisions. You said it worked just fine with normal portals, to just close them, right? Only the special Demonologist portals were bugged with the last solution? Decisions, decisions...
Niu 17 Sep, 2021 @ 7:13pm 
Seems like this might've stopped working with the most recent update. The celestial guardian never spawns, so the gates remain open and active as they would without the mod.