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At the moment, if I group my Lord with an infantry group in control group 1, and then I press 1, it doesn't show any of my lord's abilities or spells, which is incredibly frustrating.
Is doing something like that even possible?
From what I can see it purely depends on whether the character is created when the mod is installed.
Which gives me this very cool idea that if you could configure your mod (basically with the options to enable/disable) through the Mod Configuration Tool, it would provide a way to customize individual character upon their creation whether to have the selector panel or not.
Alternatively, if u can figure out how to reverse the change, you could implement something like what https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887317037 does using a tick based system to edit individual existing characters.
What happens if you respec the characters' skill points?
I am travelling most of this month, so I am unable to take a closer look at this at the moment.
1) Once you get past 6 spells, one of them (or more if you have 8, 9 spells etc) gets replaced. I can't figure out the pattern of which one gets replaced, but it's not alphabetical.
2) More seriously, disabling this mod does NOT give the panel selector back for heroes and lords that are already on the map. I tried creating new saves without the mod and loading into it and it still doesn't work. They are simply without the panel forever.
Newly recruited heroes and lords however do get the panel selector. I'm not sure if killing/wounding already-created heroes and lords and then recruiting them again will give them the selector back, haven't tried that yet.
Curious about the priority of what shows and what doesn't.