Barotrauma

Barotrauma

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Nanobot Dispenser Extended (Equipable healing Item)
   
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29 Aug, 2021 @ 11:57am
6 Mar, 2022 @ 2:37pm
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Nanobot Dispenser Extended (Equipable healing Item)

Description
An equipable nanobot dispenser that slowly heals you like a bed but except it also works for burns while letting you move around. Tier 2 and Tier 3 Nanobot dispensers work as a medical hud and as a headset, and can be equipped in the head and headset slot while the Tier 1 only equips in the head slot.
Tier 2 Upgrade Module is used to upgrade a Tier 1 Nanobot Injector to any of the Tier 2 Nanobot Injectors.
Tier 3 Upgrade Module is used to upgrade a Tier 1 Nanobot Injector to Tier 3 Nanobot Injector with the help of the Tier 2 Upgrade Module.

Does not require the regular Nanobot Dispenser mod



Tier 1 Nanobot Dispenser:

-Heals at 0.05 health per second with battery for 20minutes Total health 60%
-Heals at 0.05 health per second with Fulgarium battery for 30minutes Total health 90%
-Heals at 0.1 health per second with Alien battery for 20minutes Total health 240%
-Heals at 0.01 health per second (without battery)



Tier 2 Combat Nanobot Dispenser:

-Heals at 0.2 health per second with battery for 20minutes Total health 240%
-Heals at 0.2 health per second with Fulgarium battery for 30minutes Total health 180%
-Heals at 0.4 health per second with Alien battery for 20minutes Total health 480%
-Heals at 0.04 health per second (without battery)
-Gives 30% armor



Tier 2 Utility Nanobot Dispenser:

-Heals at 0.05 health per second
-Charges batteries at 0.4% per second



Tier 2 Defender Nanobot Dispenser:

-Heals at 0.1 health per second with battery for 40minutes Total health 240%
-Heals at 0.1 health per second with Fulgarium battery for 60minutes Total health 180%
-Heals at 0.2 health per second with Alien battery for 40minutes Total health 480%
-Heals at 0.08 health per second (without battery)
-Gives 10% armor
-Batteries last 2x longer



Tier 3 Ultimate Nanobot Dispenser:

-Heals at 0.15 health per second
-Charges batteries at 0.3% per second
-Gives 25% armor



8 Comments
<†>Baigle1<†>™ 7 Jul, 2024 @ 3:03pm 
This needs to be updated to work better with Real Sonar, Neurotrauma, Genes+ Revived and Expanded, and a few spare additional gene mods. Using genetics or these other more seriously mortally wounding mods, even primarily vanilla combinations, makes the nanobot dispenser almost ineffective.

Plus, the fact that the T2 Combat heals at a maximum of almost 3x faster than the T3 Ultimate makes anything else obsolete, even with the T3's meager damage reductions.
ashernoahf 2 Jun, 2023 @ 9:18pm 
I think the defender is just a cross between the combat & utility dispensers.
Thrice 21 Mar, 2023 @ 9:39pm 
Is this working? I really need this lol.
Nightdragoonx 21 May, 2022 @ 7:08am 
how about a blood cleaner how slowly heals but also slowly gets rid of afflictions?
Aleccia Rosewater 3 Feb, 2022 @ 4:49am 
What's the point of the defender? It has less armor then the combat and heals twice as slow for no benefit. well aside from the fact that i can just buy a defender at the starting station for ~700 and not have to bother with the tier 1
Kaofan 3 Jan, 2022 @ 3:15pm 
Could I introduce the Polish language to your mod?
EvolvingCode 24 Sep, 2021 @ 8:43pm 
It would be cool if you had a Nanobot Dispenser that uses blood to charge Batterys
Pedro Alcântara 1 Sep, 2021 @ 12:13pm 
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